In this update11
Full notes
Full Atre: Dominance Wars update
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Repeated intro
Hello everyone,
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
- Balance
- Maps
Atre: Dominance Wars changes
been almost a month but we got a bunch of updates and fixes for you, and even a CONTENT expenasion, a whole new campaign mission that continues the story.
As always, feedback is welcome and we will continue working on the game to make it better.
First, the roadmap reminder!
Trading Cards released!
We have now released a full set of Trading cards for you to earn by playing!
Steam post imageSteam post image
New Features & Content
New entire mission is available in singleplayer, meet the Butcher!
Added “Annihilation functionality” for avatars joining battles after combat has started — a joining avatar is annihilated on entry if it would be annihilated by the strongest enemy avatar already in combat
Missions & Campaign
Balancing of battles in Mission 1 & 2
Added Abilities tutorial in Mission 1
Many small bug fixes in Campaign missions
Fixed restart button on the quest-failed screen
Updated “next mission” UI on end of each mission
AI Behavior
Fixed AI rarely getting stuck on orders and no longer moving to its target
Minor performance improvements to AI “seeking allies” behavior
Several AI behavioral balance passes and fixes
Fixed AI casting Blast on a Monolith that has a throne with no runes
Fixed AI casting level-0 runes
Fixes for AI casting behavior for Roam Free spell
Stopped AI from drafting when an enemy avatar is in the region
Added AI spell-invitation acceptance within Empire (AI can now request other AI to participate in spells)
Additional general AI behavior work and tuning passes
Combat & Gameplay Balance
Multiple additional retreat-related fixes (combat retreat, camp retreat, general retreat issues)
Battlefields the player can’t join (no allies present) will now show a different color and a tooltip (work in progress) alongside the forbidden cursor icon
Fixed battlefield in manual combat changing size unexpectedly
Fixed damage from spells not correctly reflecting on unit visuals in manual combat
Fixed units not displaying in manual combat for squads with less that 10 units
Fixed morale bar bug
Artifacts & Items
Each artifact has 10 levels of visual upgrades based on mana cost – added gems and VFX on higher levels
Recalculated mana costs for each artifact level
Updated naming of the artifact and visual representation of inscription of name on each artifact
Updated render scene in Forge artifact viewport
Fixed rotations for all artifacts in the Forge Artifact window viewport and on the world map
VFX
Improved Gaze of the Mother spell effect
UI / UX Improvements
Fix for wall tooltip to show the correct wall level that will be built
Fixed flashing tooltip issue sometimes appearing in the top-left corner
Mana animation fix and mana update display fixes
Fixed notification scroll behavior
Fixed indicator sizing and pushing/layout issue and showing empty numbers on settlements after a restart
Improved Villages UX
Fixed widget alignment issues
Fixed neutral villages influence display
Fixed flickering on widgets
Feylan Vortex Chimera spell tooltip fix for player banner influence display
Fixed Book of Ezul display in the main menu and escape menu
Fixed Credits screen display issues
Adjusted region wall effect and spell UI slot positioning
Fixed Edict of the Unmaking incorrectly showing on a neutral settlement after clicking an owned enemy settlement first
Fixed unit tooltip so it correctly displays all abilities in the Headline
Various small UI tweaks
Performance & Technical
Performance boost to region pathability via hex lookup
PCG performance win: baked costly noise production from mesh sampling
Spline PCG fix (enable/disable via console variable)
Game round manager: possible fixes for unpausing, plus additional logging
Modified GameRoundManager so TimeToNextRound no longer displays as 0 at round start, which had been throwing off spell percentage numbers
New manager implemented for spell-cast beam displays (previous cues were inadequate)
Localization
Changed objectives in the Haad High Lord quests to correspond with rewards; removed duplicate population description
Bug Fixes — General
Fixed the Expand Empire mission
Fixed issue where players did not start games on Day 1
Updated Erol environment props and their generation
Cleanup and minor fixes to individual unit deaths
Fixed roads showing in the middle of a destroyed region
You can talk to us on Steam forums and Discord , we are listening!
You can also submit your feedback on the game via forms here.
Steam Reviews: Your Feedback Matters
Now that Atre: Dominance Wars is available in Early Access, we'd really appreciate it if you took a moment to leave a Steam review. Early Access is all about working closely with the community, and your feedback helps shape improvements, future updates, and new content. Even a short review sharing how you feel about our game can make a meaningful difference and help support the development team.
Source
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