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Steam News27 July 20261mo ago

CONTENT RELEASE - Campaign Update, Endless War

Hello everyone, been almost a month but we got a bunch of updates and fixes for you, and even a CONTENT expenasion, a whole new campaign mission that continues the story.

In this update11

Full notes

Full Atre: Dominance Wars update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone,

What changed

24 fixes7 additions21 changes2 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
  • Balance
  • Maps
addedbeen almost a month but we got a bunch of updates and fixes for you, and even a CONTENT expenasion, a whole new campaign mission that continues the story.
changedAs always, feedback is welcome and we will continue working on the game to make it better.
addedNew Features & ContentNew entire mission is available in singleplayer, meet the Butcher!
addedNew Features & ContentAdded “Annihilation functionality” for avatars joining battles after combat has started — a joining avatar is annihilated on entry if it would be annihilated by the strongest enemy avatar already in combat
addedMissions & CampaignAdded Abilities tutorial in Mission 1
fixedMissions & CampaignFixed restart button on the quest-failed screen

Atre: Dominance Wars changes

addedbeen almost a month but we got a bunch of updates and fixes for you, and even a CONTENT expenasion, a whole new campaign mission that continues the story.
changedAs always, feedback is welcome and we will continue working on the game to make it better.
addedNew entire mission is available in singleplayer, meet the Butcher!
addedAdded “Annihilation functionality” for avatars joining battles after combat has started — a joining avatar is annihilated on entry if it would be annihilated by the strongest enemy avatar already in combat
addedAdded Abilities tutorial in Mission 1

been almost a month but we got a bunch of updates and fixes for you, and even a CONTENT expenasion, a whole new campaign mission that continues the story.

As always, feedback is welcome and we will continue working on the game to make it better.

First, the roadmap reminder!

Trading Cards released!

We have now released a full set of Trading cards for you to earn by playing!

Steam post imageSteam post image

New Features & Content

  • New entire mission is available in singleplayer, meet the Butcher!

  • Added “Annihilation functionality” for avatars joining battles after combat has started — a joining avatar is annihilated on entry if it would be annihilated by the strongest enemy avatar already in combat

Missions & Campaign

  • Balancing of battles in Mission 1 & 2

  • Added Abilities tutorial in Mission 1

  • Many small bug fixes in Campaign missions

  • Fixed restart button on the quest-failed screen

  • Updated “next mission” UI on end of each mission

AI Behavior

  • Fixed AI rarely getting stuck on orders and no longer moving to its target

  • Minor performance improvements to AI “seeking allies” behavior

  • Several AI behavioral balance passes and fixes

  • Fixed AI casting Blast on a Monolith that has a throne with no runes

  • Fixed AI casting level-0 runes

  • Fixes for AI casting behavior for Roam Free spell

  • Stopped AI from drafting when an enemy avatar is in the region

  • Added AI spell-invitation acceptance within Empire (AI can now request other AI to participate in spells)

  • Additional general AI behavior work and tuning passes

Combat & Gameplay Balance

  • Multiple additional retreat-related fixes (combat retreat, camp retreat, general retreat issues)

  • Battlefields the player can’t join (no allies present) will now show a different color and a tooltip (work in progress) alongside the forbidden cursor icon

  • Fixed battlefield in manual combat changing size unexpectedly

  • Fixed damage from spells not correctly reflecting on unit visuals in manual combat

  • Fixed units not displaying in manual combat for squads with less that 10 units

  • Fixed morale bar bug

Artifacts & Items

  • Each artifact has 10 levels of visual upgrades based on mana cost – added gems and VFX on higher levels

  • Recalculated mana costs for each artifact level

  • Updated naming of the artifact and visual representation of inscription of name on each artifact

  • Updated render scene in Forge artifact viewport

  • Fixed rotations for all artifacts in the Forge Artifact window viewport and on the world map

VFX

  • Improved Gaze of the Mother spell effect

UI / UX Improvements

  • Fix for wall tooltip to show the correct wall level that will be built

  • Fixed flashing tooltip issue sometimes appearing in the top-left corner

  • Mana animation fix and mana update display fixes

  • Fixed notification scroll behavior

  • Fixed indicator sizing and pushing/layout issue and showing empty numbers on settlements after a restart

  • Improved Villages UX

  • Fixed widget alignment issues

  • Fixed neutral villages influence display

  • Fixed flickering on widgets

  • Feylan Vortex Chimera spell tooltip fix for player banner influence display

  • Fixed Book of Ezul display in the main menu and escape menu

  • Fixed Credits screen display issues

  • Adjusted region wall effect and spell UI slot positioning

  • Fixed Edict of the Unmaking incorrectly showing on a neutral settlement after clicking an owned enemy settlement first

  • Fixed unit tooltip so it correctly displays all abilities in the Headline

  • Various small UI tweaks

Performance & Technical

  • Performance boost to region pathability via hex lookup

  • PCG performance win: baked costly noise production from mesh sampling

  • Spline PCG fix (enable/disable via console variable)

  • Game round manager: possible fixes for unpausing, plus additional logging

  • Modified GameRoundManager so TimeToNextRound no longer displays as 0 at round start, which had been throwing off spell percentage numbers

  • New manager implemented for spell-cast beam displays (previous cues were inadequate)

Localization

  • Changed objectives in the Haad High Lord quests to correspond with rewards; removed duplicate population description

Bug Fixes — General

  • Fixed the Expand Empire mission

  • Fixed issue where players did not start games on Day 1

  • Updated Erol environment props and their generation

  • Cleanup and minor fixes to individual unit deaths

  • Fixed roads showing in the middle of a destroyed region

    You can talk to us on Steam forums and Discord , we are listening!

    You can also submit your feedback on the game via forms here.

    Steam Reviews: Your Feedback Matters

    Now that Atre: Dominance Wars is available in Early Access, we'd really appreciate it if you took a moment to leave a Steam review. Early Access is all about working closely with the community, and your feedback helps shape improvements, future updates, and new content. Even a short review sharing how you feel about our game can make a meaningful difference and help support the development team.

Atre Dominance Wars

Source

Steam News / 27 July 2026

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