Update log
Full Atre: Dominance Wars update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone,
Extracted changes
- Balance
- Maps
- UI and audio
- Store
- Compatibility
One more time to talk about magic.
Last week we talked about Initiating and casting spells, this week.. we continue!
Spellcasting
Inviting others
Denying spells
Reserving spells?
Atre Magical planes
Just a short reminder on four of our magical planes
Atre Wud magical plane is about manipulation of mana
Atre Men is about knowledge, power, and necromancy
Atre Haad is all about destruction
Atre Erol is about growth and economy
Powerful spells
Certain spells like God spells cost a tons of mana but they can alter the entire course of the game.
Current list of some of the most powerful spells in the game are
Army of the Dead
Traveler of the Fabric
Thirst of the Hollow
Call of the Guardian
Destroy Region
Summon Haad Lord
Gaze of the Mother
Riftwall
Can you guess based on the available lore to which faction those spells belong to? Or imagine what the more obscure ones to?
Here are some effects to get your mind going. Try to connect it with a spell :)
Inviting other Elders
If you are in need of help or if you forcefully enslave an enemy Elder, you can invite him to join your spell, that Elder benefit is that he will be advancing in the research of that spell while helping you cast it, which might be useful if his knowledge in that magical plane is very low, it's a "cheap" way of advancing forward unless your Emperor demands a tons of mana from you.
The more players or other AI you manage to get into your spell, the faster it will cast, enabling you to truly wreck havoc across the map.
Denying Spells
There is one trick tho. If you start casting a spell on the enemy, he can fire back with a Deny spell. At that point it becomes the contest of "who can invest more mana faster".
The way deny works is that the enemy elder needs to cast a deny spell on you and fulfill certain mana requirements in order to instantly deny your spell.
The thing is.. you can also cast a deny spell on his deny.. and he can cast deny spell on your deny.. and.. well you get the idea, it can get pretty crazy, and each deny is slightly cheaper.
Information is everything, so casting a proper information spell like -"Intrusion of Mind", will help greatly with shooting down enemy spells.
Our famous quote regarding the deny spell:
"Sometimes magic is like the flow of a river. And sometimes like a tavern fistfight."
Reserving Spells
This is not yet in but we would like to hear your opinion on this, idea is that you will be able to "reserve" your spells, which means you invest mana into the spell, you "finish" it's casting and at the end it burns certain portion of your mana to maintain it's "ready" state.
Advantage of this method would be, if you are preparing for battle, or for defense, you can reserve spells upfront, and then just pop them on enemy at any time.
Let u s know what you think.
And some screenshot of UI in progress for the end.
Wishlist us here! [dynamiclink href="https://store.steampowered.com/app/2805850/Atre_Dominance_Wars/"]
That's it for now, closed beta is heavily in the works, we just need to fix all the bugs before that, you know how it goes, get's a bit tricky sometimes with all those spellcasters around :)
Source
