In this update4
Full notes
Full Atomic Picnic update
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Repeated intro
Hey Loners,
What changed
- UI and audio
- Balance
- Fixes
- Gameplay
Atomic Picnic changes
Today’s patch is all about sound, feel, and flow.
We’ve added new SFX to a bunch of Curios, gave Warren some proper attention, and polished several rough edges across visuals, performance, and QoL.
What’s New
Curios SFX
Fresh sounds for a full lineup of Curios! These now feel as powerful as they play.
Twister Baker
Walkypot
Spongeblaze
Liquid Decoy
The Eater
Shuriken Burst
Tether Pad
Pyro Brush
Good Times
Berserk Brew
Revenge Reverb
Changes
Warren Balancing Pass
Now prioritizes unused attacks to keep fights less predictable.
Certain attacks now hit harder.
Increased total HP for a longer, more deliberate encounter.
Evolutions and Effects
Added hit SFX for Death Do Us Part.
Landing from Instant Singularity now adjusts its SFX based on jump intensity.
Fixes
Fixed players getting stuck in certain spots on Diamantina.
Fixed AoE VFX replaying briefly after finishing.
Fixed enemies being immune to slow and moving 50% faster than intended.
Fixed issue where players could get stuck after a picnic if someone disconnected during the “Going to Camp” countdown.
Fixed bug where enemy debuff VFX triggered on random nearby enemies.
Fixed buff/debuff VFX not pausing properly when the game was paused (Doom, Chill, Freeze, Burn, etc).
Known Issues
Some sound effects are still undergoing adjustments and polish
Our next update comes with a big surprise!
We’re finally adding one of your most requested features, and we can’t wait for you to try it out.
Thanks for playing Atomic Picnic and for being part of this incredible community. You make every update worth it.
See you in The Zone.
Atomic Picnic Team
Source
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