Full notes
Full Atomcraft update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Workshop
- UI and audio
- Balance
Atomcraft changes
This build adds a LOT of hotfixes and quality-of-life improvements!
BUGFIX: gases no longer condense when in space (only when in the atmosphere)
- BUGFIXfixed a logic issue with how the maxed-all-friendships achievement was awarded in the demo, where you could trigger it early by accessing full-game npcs (now only responds to the demo npc friendship levels)
- BUGFIXthe new Help and Feedback buttons in the lower-right now unfocus after being clicked so subsequent keypresses aren't captured by them
BUGFIX: Walk-thru-Walls Boots work with Corundum Walls now
BUGFIX: Meitnerium-267 now has correct neutron number of 158
BUGFIX: made blueprint flipping and rotation keys always correct relative to the user's current view
BUGFIX: when clicking pinned elements, don't allow clicking through / underneath them
BUGFIX: Molten Nichrome now turns into the loose form of Heating Element when it cools instead of disappearing
- BUGFIXfixed a sim freezing issue that could occur when Steam client was not present in the Steam build and drop-material (RMB) was held
BUGFIX: repaired behavior of the Reversible Conveyor so it can switch directions properly
- BUGFIXfixed a translation bug in German for Sodium Tellurite
QOL: Crowbar now breaks anything that has the IsBuilt flag checked (will need to adjust some of the procgen-placed walls in the future to make them variants that don't use the flag, but this will prevent the situation where players build things that are too hard for them to unbuild)
QOL: gave Blenders an animated texture so it is clear when you built with them / keeps them from blending into Ceramic walls
QOL: make tool fade-out when zoomed in with the Hammer selected if the cursor is near it (base on distance, so it’s clear to the player that they are triggering it)
QOL: add X to the “zoom in/out” tip so you can make it go away :)
- QOLadded toggle for player damage sound
REACTIONS: Grass is now destroyed by Sulfuric Acid
- REACTIONSIncreased water cost when producing clay from Limestone Gravel or Apatite from 1 to 2, since people brought up it was water positive when heating Clay into Ceramic
- REACTIONSadded Molten Potassium version of CO2 Carbon Reclamation reaction to work at the appropriate temperature
- BALANCEreduced prices of Backpack upgrades (from 512 for each to an ascending 64-128-256-512)
- BALANCEadjusted prices of Jetpack upgrades (from 100 for each to an ascending 32-64-100)
BALANCE: double Uraninite trace drops (Polonium, Astatine, Francium, Radium, Actinium, Protactinium, Technetium)
BALANCE: made Electrolyzer easier to get (Tantalum & Niobium -> Silver & Gold)
MISC: gave Conveyor Belts much better heat conductance, so it's easier to heat things traveling on top of them
MISC: Oxygen Gas adjacent to burning materials will increase their heat output while also causing them to combust faster, at the expense of the Oxygen Gas pixel
- MISCAdded autoignition for wood (will catch on fire without a spark at the autoignition temp)
There is also a big update for the in-game help-systems coming very soon, so look forward to that! :)
Join the Community today!
and if you haven't already please leave me a Steam review, it really helps me a lot!
-Triplejump
Source
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