Full notes
Full AToM - 1974 update
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What changed
- Store
- Gameplay
- Compatibility
AToM - 1974 changes
Hi - my name is Clive Lawrence aka tmwfa
Some exciting news straight from the seventies...
AToM - 1974 - Steam Store Page (Live)
I'm pleased to announce that the Steam store page for AToM - 1974 - is now live:
To celebrate the countdown-to-release, I put together a short preview trailer:
If you're keen to support, head over to the store page to wish-list and/or drop me some comments.
All going well, the game will go live on Steam (PC) on Friday 30th January 2026.
What is AToM - 1974?
AToM - 1974 - is a morse code training toy. The device aims to teach you 36 x morse code characters from the international set via level, score and time-driven arcade-styled gameplay.
In terms of launch features, the game will launch with:
3.6E15 possible prompt combinations - 3,656,158,440,062,976 to be precise
36 characters to learn - 26 letters and 10 numbers from the international set
3 modes to master - encode, decode and transcode
Procedural gameplay - challenges are generated as-you-progress
Reactive manual - manual characters are masked/unmasked based on correct/incorrect answers
Auto-clues - provided on incorrect answers: to supplement character-learning
High-score saving - a better score means you are getting faster and/or progressing further
Level-tracking - 30 in total - also tied to 30 Steam achievements
Time-limited gameplay - time pressure increases as you progress
The launch build will target PC-only and keyboard-only input.
Pre-Release Testing & Feedback
If this game seems like your jam and you're keen to help out with some playtesting, I'll be doing a call-out for pre-release testing and feedback very soon. Regardless, I'm keen to hear any thoughts and feedback you have about the game so far - comments, questions and suggestions are all encouraged!
Additional Information
You can read more about the inception and development of AToM - 1974 here:
AToM - 1974 Windows game - IndieDB
You can also check out some unedited gameplay footage from the latest build here:
I'll be doing some updated making-of posts after the game launches.
Thanks for reading and stay tuned for further updates.
Clive Lawrence @tmwfa
Source
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