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Steam News27 February 20264mo ago

Demo update: ATMOSFAR SNF 1.0-4 released

Hello again Vagabonds, We hope that you've had a pleasant week and that you've been enjoying the open skies of Tycos.

In this update6

Full notes

Full ATMOSFAR update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello again Vagabonds, We hope that you've had a pleasant week and that you've been enjoying the open skies of Tycos. As previously mentioned, we're wrapping up this week by deploying the final ATMOSFAR SNF update which takes a stab at some of the most commonly feedbacked gameplay mechanics. This update, amongst various bug fixes, brings a bigger inventory, snappier controls and some changes to the currenta plantimal's game design. Here's today's release notes:

What changed

0 fixes1 addition6 changes0 removals
  • Gameplay
  • UI and audio
changedHello again Vagabonds, We hope that you've had a pleasant week and that you've been enjoying the open skies of Tycos. As previously mentioned, we're wrapping up this week by deploying the final ATMOSFAR SNF update which takes a stab at some of the most commonly feedbacked gameplay mechanics. This update, amongst various bug fixes, brings a bigger inventory, snappier controls and some changes to the currenta plantimal's game design. Here's today's release notes:
changedBugVENU-7474: Overall quality is always changed to custom after applying another quality preset
changedUIVENU-8332: Selected item resets to first item in inventory on consume action
changedCodeVENU-8083: Reduced tutorial panel transparency to improve readability when displayed on top of inventory panel
addedLevel designVENU-8259: Update Mawknest Cluster level design per new power pendulum plantimal design overhaul
changedGameplayVENU-8185: Improve power pendulum plantimal gameplay by separating it into two distinct charge and power entities

ATMOSFAR changes

changedHello again Vagabonds, We hope that you've had a pleasant week and that you've been enjoying the open skies of Tycos. As previously mentioned, we're wrapping up this week by deploying the final ATMOSFAR SNF update which takes a stab at some of the most commonly feedbacked gameplay mechanics. This update, amongst various bug fixes, brings a bigger inventory, snappier controls and some changes to the currenta plantimal's game design. Here's today's release notes:
changedVENU-7474: Overall quality is always changed to custom after applying another quality preset
changedVENU-8332: Selected item resets to first item in inventory on consume action
changedVENU-8083: Reduced tutorial panel transparency to improve readability when displayed on top of inventory panel
addedVENU-8259: Update Mawknest Cluster level design per new power pendulum plantimal design overhaul

ATMOSFAR SNF 1.0-4 release notes

Bug

  • VENU-7085: Settings reset key does not always properly reset settings

  • VENU-7342: Quit confirmation displays settings “apply changes” prompt when quitting to menu after exiting settings

  • VENU-7474Overall quality is always changed to custom after applying another quality preset
  • VENU-8011: Default Wasp pitch setting inverted

UI

  • VENU-8332: Selected item resets to first item in inventory on consume action

Balancing

  • VENU-8186: Slightly reduce extractor tool extraction time

  • VENU-8187: Replace hold to harvest interaction with instant interaction

  • VENU-8188: Slightly increase player character backpack inventory size

  • VENU-8189: Slightly increase inventory stacking amounts

  • VENU-8190: Improve repair Wasp highway gate objective readability

Code

  • VENU-8083Reduced tutorial panel transparency to improve readability when displayed on top of inventory panel
  • VENU-8223: Extractor tool can remain working when using tool while camera focuses on gate during Firesky

  • VENU-8235: Sprinting while extracting can cause the extractor beam to be always on while aiming

  • VENU-8257: Auto saving can in rare instances not be properly invoked

  • VENU-8298: Player camera clips with venus flytrap plantimal causing janky vibes

  • VENU-8302: Wasp pilot camera view disables volumetric fog

Level design

  • VENU-8259Update Mawknest Cluster level design per new power pendulum plantimal design overhaul

Gameplay

  • VENU-8185: Improve power pendulum plantimal gameplay by separating it into two distinct charge and power entities

That's it for this week. Thank you again for playing the demo and for sharing your feedback, have a great weekend and keep the blue side up! // Apog Labs

Source

Steam News / 27 February 2026

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