In this update6
Full notes
Full ATMOSFAR update
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Repeated intro
Hello again Vagabonds, We hope that you've had a pleasant week and that you've been enjoying the open skies of Tycos. As previously mentioned, we're wrapping up this week by deploying the final ATMOSFAR SNF update which takes a stab at some of the most commonly feedbacked gameplay mechanics. This update, amongst various bug fixes, brings a bigger inventory, snappier controls and some changes to the currenta plantimal's game design. Here's today's release notes:
What changed
- Gameplay
- UI and audio
ATMOSFAR changes
ATMOSFAR SNF 1.0-4 release notes
Bug
VENU-7085: Settings reset key does not always properly reset settings
VENU-7342: Quit confirmation displays settings “apply changes” prompt when quitting to menu after exiting settings
- VENU-7474Overall quality is always changed to custom after applying another quality preset
VENU-8011: Default Wasp pitch setting inverted
UI
VENU-8332: Selected item resets to first item in inventory on consume action
Balancing
VENU-8186: Slightly reduce extractor tool extraction time
VENU-8187: Replace hold to harvest interaction with instant interaction
VENU-8188: Slightly increase player character backpack inventory size
VENU-8189: Slightly increase inventory stacking amounts
VENU-8190: Improve repair Wasp highway gate objective readability
Code
- VENU-8083Reduced tutorial panel transparency to improve readability when displayed on top of inventory panel
VENU-8223: Extractor tool can remain working when using tool while camera focuses on gate during Firesky
VENU-8235: Sprinting while extracting can cause the extractor beam to be always on while aiming
VENU-8257: Auto saving can in rare instances not be properly invoked
VENU-8298: Player camera clips with venus flytrap plantimal causing janky vibes
VENU-8302: Wasp pilot camera view disables volumetric fog
Level design
- VENU-8259Update Mawknest Cluster level design per new power pendulum plantimal design overhaul
Gameplay
VENU-8185: Improve power pendulum plantimal gameplay by separating it into two distinct charge and power entities
That's it for this week. Thank you again for playing the demo and for sharing your feedback, have a great weekend and keep the blue side up! // Apog Labs
Source
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