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Steam News13 May 20261mo ago

ATMOSFAR delayed

Dear Vagabonds, Today we have an important and tough announcement to make. As you may have already seen from the release date update on Steam, ATMOSFAR will now instead be launching into Early Access in a few months.

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What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • Balance
changedToday we have an important and tough announcement to make. As you may have already seen from the release date update on Steam, ATMOSFAR will now instead be launching into Early Access in a few months.
addedDuring production, the game’s ambition, scope and creative direction has grown a lot. Our vision has always remained the same, but development detours required to create a really great game can sometimes take more time than expected. Adding new gameplay mechanics and expanding the world, has taken a lot of additional time and resources and, as we’ve touched upon in our dev blogs, creating a game like ATMOSFAR is a balance of weighing the cost and time of production against the content and experience for the player.
addedOur Steam Next Fest demo earlier this year was an excellent way for us to focus in on which parts of ATMOSFAR were working well, and the parts that could do with some more refinement. We’d like to say a huge thank you to everybody who played the demo and gave us feedback. While we were excited that so many players saw the game’s potential, everybody here at the studio agrees that spending a few extra months preparing its departure will help elevate ATMOSFAR to new heights.

Dear Vagabonds,

Today we have an important and tough announcement to make. As you may have already seen from the release date update on Steam, ATMOSFAR will now instead be launching into Early Access in a few months.

Despite our best efforts to reach the original May 20th launch date, we’ve sadly had to make the decision to take additional time to ensure that your first flight across Tycos is as smooth and free of turbulence as possible.

While ATMOSFAR today is fully playable, it’s not how we’d like you to experience it, and we can clearly see the positive impact that this extra development time will have on polish and refinement.

During production, the game’s ambition, scope and creative direction has grown a lot. Our vision has always remained the same, but development detours required to create a really great game can sometimes take more time than expected. Adding new gameplay mechanics and expanding the world, has taken a lot of additional time and resources and, as we’ve touched upon in our dev blogs, creating a game like ATMOSFAR is a balance of weighing the cost and time of production against the content and experience for the player.

Our Steam Next Fest demo earlier this year was an excellent way for us to focus in on which parts of ATMOSFAR were working well, and the parts that could do with some more refinement. We’d like to say a huge thank you to everybody who played the demo and gave us feedback. While we were excited that so many players saw the game’s potential, everybody here at the studio agrees that spending a few extra months preparing its departure will help elevate ATMOSFAR to new heights.

The winners of our recent Steam key competitions will, of course, still receive their prize when we enter Early Access.

Thank you for reading this, we can assure you that this is not a decision we have taken lightly. We are so incredibly proud and thankful for your support and we can’t wait for you to experience ATMOSFAR in a few months.

// Apog Labs

Source

Steam News / 13 May 2026

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