Repeated intro
What changed
1 fix1 addition1 change0 removals
- Performance
- Gameplay
- UI and audio
changedThe game has been updated to improve performance in prop placement as well as fix a bunch of bugs:
added0.905 -> 0.9075 - NOW the screen doesn't shake when placing trees... - Switched places for small and normal sized concrete plants in menu. - Tweaked the multi destruct tool so that it shouldn't accidentally demolish stuff that is nearby. - Removed the multi destruct tool on flat worlds. - Lowered population requirements for zones to grow on flat worlds. - Added building props into mesh merger system, starting with trees and cars. - The remaining standard blocks are now paintable. Now only the bigger special blocks are unpaintable - this will be done in the next update.
fixedFixed issue with roadmerger not removing destroyed road pieces at times. The merger has been disabled for a few versions, but is now enabled again to allow for better performance. - Fixed flat worlds allowing for different block type decorations. - Fixed building type view colors being incorrect on some zones. - Fixed "deny"-shound being played when switching between different buildings to place. - Fixed destruct effect missing on some buildings. - Fixed missing destruction sound when demoing roads. - Fixed curved/sloped road being difficult to demolish in certain instances. - Fixed curved/sloped road not being placeable next to eachother. - Fixed moving building reverting the building rotation to default rotation.
Atmocity changes
changedThe game has been updated to improve performance in prop placement as well as fix a bunch of bugs:
added0.905 -> 0.9075 - NOW the screen doesn't shake when placing trees... - Switched places for small and normal sized concrete plants in menu. - Tweaked the multi destruct tool so that it shouldn't accidentally demolish stuff that is nearby. - Removed the multi destruct tool on flat worlds. - Lowered population requirements for zones to grow on flat worlds. - Added building props into mesh merger system, starting with trees and cars. - The remaining standard blocks are now paintable. Now only the bigger special blocks are unpaintable - this will be done in the next update.
fixedFixed issue with roadmerger not removing destroyed road pieces at times. The merger has been disabled for a few versions, but is now enabled again to allow for better performance. - Fixed flat worlds allowing for different block type decorations. - Fixed building type view colors being incorrect on some zones. - Fixed "deny"-shound being played when switching between different buildings to place. - Fixed destruct effect missing on some buildings. - Fixed missing destruction sound when demoing roads. - Fixed curved/sloped road being difficult to demolish in certain instances. - Fixed curved/sloped road not being placeable next to eachother. - Fixed moving building reverting the building rotation to default rotation.
The game has been updated to improve performance in prop placement as well as fix a bunch of bugs:
0.905 -> 0.9075 - NOW the screen doesn't shake when placing trees... - Switched places for small and normal sized concrete plants in menu. - Tweaked the multi destruct tool so that it shouldn't accidentally demolish stuff that is nearby. - Removed the multi destruct tool on flat worlds. - Lowered population requirements for zones to grow on flat worlds. - Added building props into mesh merger system, starting with trees and cars. - The remaining standard blocks are now paintable. Now only the bigger special blocks are unpaintable - this will be done in the next update.
Fixed issue with roadmerger not removing destroyed road pieces at times. The merger has been disabled for a few versions, but is now enabled again to allow for better performance. - Fixed flat worlds allowing for different block type decorations. - Fixed building type view colors being incorrect on some zones. - Fixed "deny"-shound being played when switching between different buildings to place. - Fixed destruct effect missing on some buildings. - Fixed missing destruction sound when demoing roads. - Fixed curved/sloped road being difficult to demolish in certain instances. - Fixed curved/sloped road not being placeable next to eachother. - Fixed moving building reverting the building rotation to default rotation.