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Steam News14 April 20242y ago

On the upcoming update

Hello, The upcoming update is proving more challenging than I had first anticipated. The "painting" feature is now functional, but there are still a handful of edge cases that I need to sort out.

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Hello, The upcoming update is proving more challenging than I had first anticipated. The "painting" feature is now functional, but there are still a handful of edge cases that I need to sort out. I've also had to redo quite a lot of work that has to do with mesh merging, and this still requires additional testing so that it doesn't present as missing (or rather invisible) meshes in game.

What changed

0 fixes1 addition1 change0 removals
  • Gameplay
changedI've also had to do a substantial rewrite to some ancient code in order to get prop placement to work. I've yet to get to work on prop placement, but at least now, the structure is there. I will not promise on a release that for the update, but it should prove to be a nice one once I get there. :)
addedBecause making plane variants for each individual case was tedious, I've mostly stuck to grass variants and a handful of plaza variants, but with the new system, grass, plaza and industrial asphalt are all present and can be used freely.

Atmocity changes

changedI've also had to do a substantial rewrite to some ancient code in order to get prop placement to work. I've yet to get to work on prop placement, but at least now, the structure is there. I will not promise on a release that for the update, but it should prove to be a nice one once I get there. :)
addedBecause making plane variants for each individual case was tedious, I've mostly stuck to grass variants and a handful of plaza variants, but with the new system, grass, plaza and industrial asphalt are all present and can be used freely.

I've also had to do a substantial rewrite to some ancient code in order to get prop placement to work. I've yet to get to work on prop placement, but at least now, the structure is there. I will not promise on a release that for the update, but it should prove to be a nice one once I get there. :)

Here are some images of painting in action.

As can be seen, this will allow for less "square based" island building without me having to make a tonne of planes to allow gaps to be filled. As mentioned in a prior update, it also fixes a bunch of issues with conflicting colliders etc.

Because making plane variants for each individual case was tedious, I've mostly stuck to grass variants and a handful of plaza variants, but with the new system, grass, plaza and industrial asphalt are all present and can be used freely.

Source

Steam News / 14 April 2024

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