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Steam News26 November 20257mo ago

ATLYSS Version 112025.a2 Released

ATLYSS Version 112025.a2 released. Verify integrity of game cache if the update does not occur. Game / General Fixed Screen Mode and Screen Resolution setting drop-downs.

Full notes

Full ATLYSS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes4 additions2 changes1 removal
  • Fixes
  • UI and audio
  • Gameplay
  • Server
  • Maps
fixedGame / GeneralFixed Screen Mode and Screen Resolution setting drop-downs. Setting resolutions and screen mode should work properly without hassle now.
addedGame / GeneralThe settings menu cells can now be additionally navigated using the left analog stick while in the main menu (not in-game).
addedGame / GeneralAdded an official Steam input template for Steamdeck for the native game-pad support mode, which just makes the right trackpad and right trigger button emulate mouse movement and left mouse clicking.
addedGame / GeneralAdded an input buffer for game-pad on character selection to prevent some issues from occurring.
addedGame / GeneralAdded a leader crown icon that appears over the party leader's indicator arrow in-game.
changedGame / GeneralHolding down the X Button on game-pad while hovering over equipment in the inventory menu will pop open a tool-tip if the tool-tip is not open.

ATLYSS Version 112025.a2 released.

Verify integrity of game cache if the update does not occur.

Game / General

  • Fixed Screen Mode and Screen Resolution setting drop-downs. Setting resolutions and screen mode should work properly without hassle now.

  • A default resolution / screen mode setting will be applied when launching the game on Steamdeck, making it default to the Steamdeck's native screen resolution. This will only happen once on startup.

  • The settings menu cells can now be additionally navigated using the left analog stick while in the main menu (not in-game).

  • Added an official Steam input template for Steamdeck for the native game-pad support mode, which just makes the right trackpad and right trigger button emulate mouse movement and left mouse clicking.

  • Revised the chatbox font, making it look more bold and similar to how it was, but without the overlapping text and extended unicode glyphs.

  • Added an input buffer for game-pad on character selection to prevent some issues from occurring.

  • Added a leader crown icon that appears over the party leader's indicator arrow in-game.

  • Holding down the X Button on game-pad while hovering over equipment in the inventory menu will pop open a tool-tip if the tool-tip is not open.

  • Selecting a realm on the lobby list refreshes the list like it did before.

  • Optimized dungeon instance loading for server-side and client-side, reducing useless processes that happen every frame update.

  • Fixed issue where the host player can hear sounds that come from loaded dungeon patterns (spike traps, doors, teleporters, etc).

  • Fixed issue where several dungeon pattern objects were being spawned in awkward positions (Eye laser beam statues floating in the air, etc).

  • Fixed issue where party members can go into a dungeon while the party leader is in a different dungeon.

  • Fixed issue where longer spike panel traps have their spikes culled depending on camera angle.

  • Fixed issue where the minimap being stuck as host when connected client players are in a dungeon.

  • Fixed several player effects such as the dash effect and vanity effects appearing when the local player is culled / unculled from zooming the camera in and out.

  • Fixed several animations such as combat animations, dashing, etc potentially happening while the player is dead.

  • Fixed several effects that happen on different map instances showing up for the host player if they are not on the same map instance.

Mob Balancing

  • Fixed bug when stunning the Geist Lord (Zuulneruda, Kaluuz) before they finish their "introduction" AI behavior, causing them to not attack.

  • Fixed a mob arena trigger not colliding properly in one of the Sanctum Catacombs dungeon patterns.

  • Removed some terrain meshes in the Bulaar Fortress, which mysteriously made the AI for mobs dormant.

Source

Steam News / 26 November 2025

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