Full notes
Full ATLYSS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Balance
ATLYSS Version 102025.a2 released.
Verify integrity of game cache if the update does not occur.
Hotfix Summary
Fixed memory leak issue regarding material count on equipment display.
Fixed chang and kubold leg and main-bone positions for their idle animations, since this was the likely cause of them potentially half sitting on the ground.
Refactored some player code for animations, adding a buffer for visual model scaling and various effects.
Added an optimization buffer for mobs for their visual model scaling and effects.
The time it takes to retrieve an item from mining and fishing is slightly decreased.
Corrected a few found typos. Special thanks to players who pointed them out!
Exotic weapons can now be transmuted with their damage scaling.
Slightly increased the base damage range for the Follycannon.
Reduced the Iframe buffer for PvP back down to 0.2sec.
Increased the drop chance % for boomboar heads.
Rage cooldown is increased to 32sec.
Source
Changelog.gg summarizes and formats this update. How we read updates.
