Full notes
Full ATLYSS update
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What changed
- Gameplay
ATLYSS Version 82025.a2 Released. Verify integrity of game cache if the update does not occur.
Re-added steam profile inspection, a small steam logo icon will appear on who tab cells. Clicking it will take you to the steam profile of the player.
The host player now properly retrieves their steam ID on netplay sessions, allowing players to view their steam profile in the who tab.
Added new prediction buffers for projectile collision, improving the issue where projectiles incorrectly collide or not with npcs or players via clientside.
Added a check if the player is attacking or air attacking, preventing from un-equipping or equipping gear.
Removing skills from the action bar by right clicking now only works when the skills tab menu is open while in a safe zone.
Adjusted hitbox source cache, improving how hitboxes (specifically projectile and skill hitboxes) retrieve data from players or npcs when spawned into the game.
Taunt is no longer a support skill, and is now an action skill. This will no longer apply incorrectly in pvp sessions.
The shadow projection object and healthbars / castbars above players heads will no longer appear when they are invisible.
Dead players will appear in their dead animation when loaded into a lobby, rather than them standing still with their eyes closed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
