Full notes
Full Athemore update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
Athemore changes
Fixed an issue where the background panel didn’t fully cover the screen in ultra wide resolutions
Fixed an issue where the player would spawn into the void if he somehow died before finding the first checkpoint. The player now spawns at the start position if he dies.
Fixed a trigger that didn’t properly reset the Burial Chamber puzzle.
Fixed an issue that would display the wrong ending description which is connected to the actual ending.
Fixed an issue where the dagger didn’t get consumed after being used into the green flame.
Added missing colliders here and there.
Source
Changelog.gg summarizes and formats this update. How we read updates.
