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Steam News2 March 20264mo ago

Patch Notes - Demo Build #56

We have some very significant balance changes this patch which should shake up the meta and bring some lesser used champions up. **Features** Made improvements to the logic of damage display.

In this update3

Full notes

Full Athelan Battlegrounds update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition4 changes3 removals
  • Balance
  • Gameplay
changedWe have some very significant balance changes this patch which should shake up the meta and bring some lesser used champions up.
changed**Features**Made improvements to the logic of damage display. This can still be improved so we'll keep iterating.
removed**Features**Champions that are channeling can no longer block.
changed**Balance**Skern fell off from his glory days so we're bringing a little bit of tankiness back as well as more damage on his leap. Block chance increased from 15 -> 30%. Physical armor increased from 12 -> 15%. Leap damage increased from 10/6 -> 12/8.
changed**Balance**Takashi did not land well as an assassin namely because his conditional damage wasn't guaranteed and his multi hit made every hit reduced by armor and flat reduction. He was also a tad too squishy. Block chance increased from 35 -> 45%. Whirling Dance damage converted from physical to pure.
removed**Balance**Volta 's been a bit of a menace. Some might say a big menace... While I believe her kit is fun and engaging, she does create frustration at times. Magic armor reduced from 10 -> 0%. As stated above, she no longer can block while channeling.
Block chance1530%Block chance increased, buffPhysical armor1215%Physical armor increased, buffLeap damage10/612/8Leap damage increased, buffBlock chance3545%Block chance increased, buff

Athelan Battlegrounds changes

changedWe have some very significant balance changes this patch which should shake up the meta and bring some lesser used champions up.
changedMade improvements to the logic of damage display. This can still be improved so we'll keep iterating.
removedChampions that are channeling can no longer block.
changedSkern fell off from his glory days so we're bringing a little bit of tankiness back as well as more damage on his leap. Block chance increased from 15 -> 30%. Physical armor increased from 12 -> 15%. Leap damage increased from 10/6 -> 12/8.
changedTakashi did not land well as an assassin namely because his conditional damage wasn't guaranteed and his multi hit made every hit reduced by armor and flat reduction. He was also a tad too squishy. Block chance increased from 35 -> 45%. Whirling Dance damage converted from physical to pure.

We have some very significant balance changes this patch which should shake up the meta and bring some lesser used champions up.

**Features**

  • Made improvements to the logic of damage display. This can still be improved so we'll keep iterating.

  • When you propose a draw and your opponent declines it, you'll now be notified in the in-game chat.

  • Flying champions are now properly immune to the "rooted" status effect.

  • The game now becomes a draw after 5 consecutive passed turns instead of 3.

  • Champions that are channeling can no longer block.

**Balance**

  • Skern fell off from his glory days so we're bringing a little bit of tankiness back as well as more damage on his leap. Block chance increased from 15 -> 30%. Physical armor increased from 12 -> 15%. Leap damage increased from 10/6 -> 12/8.

  • Takashi did not land well as an assassin namely because his conditional damage wasn't guaranteed and his multi hit made every hit reduced by armor and flat reduction. He was also a tad too squishy. Block chance increased from 35 -> 45%. Whirling Dance damage converted from physical to pure.

  • Volta's been a bit of a menace. Some might say a big menace... While I believe her kit is fun and engaging, she does create frustration at times. Magic armor reduced from 10 -> 0%. As stated above, she no longer can block while channeling.

  • Yi Fan's purpose as a control mage was heavily impacted by the fact that his cooldowns were long, his HP was low and many champions had the ability to interrupt him from a long distance. HP increased from 38 -> 45. Trance cooldown reduced from 3 -> 2. Ki Blast cooldown increased from 2 -> 3. Ki Blast damage increased from 28 -> 30. Using Ki Blast no longer ends paralysis/channeling.

**Bug Fixes**

  • Leaderboards should now correctly display people's current ranking rather than their highest ranking.

I will be streaming the new build on our Steam Page in a moment once it's Live! Be sure to come hang out :smile:

Source

Steam News / 2 March 2026

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