Full notes
Full Atama update
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What changed
- UI and audio
- Gameplay
Atama changes
Bigger changes:
Improve 3D Audio in the game to fix some audio issues and make it more clear where sounds are coming from.
A few more changes to make the first area of the game more clear (another hint about where to use key, make the second gate a little more obvious by adding a gap between the doors, and add an extra checkpoint in case the player died after thinking they needed to re-traverse the factory district).
Small fixes:
Fix a bug where you could re-trigger the earlier checkpoint in Old Town after dying and re-loading at the shrine checkpoint.
Improve some enemy collision in Factory District and Shanty Courtyard.
Add an extra folding screen in a house in Residential District to make it so one patrolling enemy can't see you if you are hiding behind it.
Fix a situation where the Overseer would occasionally repeat the same taunt in one scenario.
Fix a bug where RNG audio triggers (like bell 'dings') weren't playing while remote viewing.
Source
Changelog.gg summarizes and formats this update. How we read updates.
