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Steam News26 May 20233y ago

Patch 1.06.4 -- 3D Audio improvements and various fixes

Bigger changes: Improve 3D Audio in the game to fix some audio issues and make it more clear where sounds are coming from.

Full notes

Full Atama update

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What changed

3 fixes2 additions2 changes0 removals
  • UI and audio
  • Gameplay
changedImprove 3D Audio in the game to fix some audio issues and make it more clear where sounds are coming from.
addedA few more changes to make the first area of the game more clear (another hint about where to use key, make the second gate a little more obvious by adding a gap between the doors, and add an extra checkpoint in case the player died after thinking they needed to re-traverse the factory district).
fixedFix a bug where you could re-trigger the earlier checkpoint in Old Town after dying and re-loading at the shrine checkpoint.
changedImprove some enemy collision in Factory District and Shanty Courtyard.
addedAdd an extra folding screen in a house in Residential District to make it so one patrolling enemy can't see you if you are hiding behind it.
fixedFix a situation where the Overseer would occasionally repeat the same taunt in one scenario.

Atama changes

changedImprove 3D Audio in the game to fix some audio issues and make it more clear where sounds are coming from.
addedA few more changes to make the first area of the game more clear (another hint about where to use key, make the second gate a little more obvious by adding a gap between the doors, and add an extra checkpoint in case the player died after thinking they needed to re-traverse the factory district).
fixedFix a bug where you could re-trigger the earlier checkpoint in Old Town after dying and re-loading at the shrine checkpoint.
changedImprove some enemy collision in Factory District and Shanty Courtyard.
addedAdd an extra folding screen in a house in Residential District to make it so one patrolling enemy can't see you if you are hiding behind it.

Bigger changes:

  • Improve 3D Audio in the game to fix some audio issues and make it more clear where sounds are coming from.

  • A few more changes to make the first area of the game more clear (another hint about where to use key, make the second gate a little more obvious by adding a gap between the doors, and add an extra checkpoint in case the player died after thinking they needed to re-traverse the factory district).

Small fixes:

  • Fix a bug where you could re-trigger the earlier checkpoint in Old Town after dying and re-loading at the shrine checkpoint.

  • Improve some enemy collision in Factory District and Shanty Courtyard.

  • Add an extra folding screen in a house in Residential District to make it so one patrolling enemy can't see you if you are hiding behind it.

  • Fix a situation where the Overseer would occasionally repeat the same taunt in one scenario.

  • Fix a bug where RNG audio triggers (like bell 'dings') weren't playing while remote viewing.

Source

Steam News / 26 May 2023

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