Full notes
Full Atama update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
Bigger changes:
Refactored save system to allow for Cloud Saving support which is now live! Your save file should seamlessly update to the new save system, but if you experience any save-related issues please let us know and we will try our best to resolve your situation.
Increase hitbox of colliders for most items and journal entries so that they are easier to select.
Small fixes:
Fix a bug where hitting 'J' after dying would still bring up journal and could cause various issues.
Slightly increase the threshold for triggering the "low FPS" warning
Make it so you can't interrupt/repeat the sound of the large gate in Factory District while it is still playing its sound
Fix an issue where the first enemy in the game could consistently do odd pathing if detected in a certain location
Move the spawn point in mine back so that the first enemy can't see you when you respawn (It was previously in this area but a small change unintentionally affected it)
Source
Changelog.gg summarizes and formats this update. How we read updates.
