HomeGamesUpdatesPricingMethodology
Steam News18 February 201610y ago

Build 66, NPC Merchants, Sprites, and bigger text.

Build 66 *Fixed mouse over tooltip for pause button. *Fixed magic crate bug. *Fixed asteroid respawn / regen bug. *Fixed Permadeath - reload pause bug. *Fixed small bug with qty slider in market.

Full notes

Full Astrox: Hostile Space Excavation update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Balance
fixedBuild 66 *Fixed mouse over tooltip for pause button. *Fixed magic crate bug. *Fixed asteroid respawn / regen bug. *Fixed Permadeath - reload pause bug. *Fixed small bug with qty slider in market. *Fixed graphic bug with tootip overlay on galaxy creation screen. *Fixed Death + Drone docking bug. *Adjusted font face, sizing. *Adjusted font sizing on tooltips for galaxy creation screen. *Adjusted COMM LINK button size to match others. *Added Foward and Back buttons to pilot avatar selection. *Added new options for Text size adjustment using sliders. *Added new toggle option on main HUD for friendly fire, default is off. *Added new map Layout option in galaxy creation, 'Tree'. *Added Popup notification when attempting to open a crate with no room in cargo. *Added scroll bars to notification text popups, to allow for larger text. ** New Feature: There are now NPC merchants that will buy rare modules at a decent price, or sell them for a fair one. The number of items that a merchant will sell is completely random. However, the high level merchant, the better stuff he might sell you. The merchants will buy any rare modules you want to sell with no limits on what they will buy from you. ** New Feature: New NPC type, called Sprites. They have no shape, or form... just balls of energy and light. They behave strangely, and no one really knows where they came from, or what they are doing. normally harmless, but rare reports of strange effects on ships, some good, some not so good. Best to avoid them to be on the safe side. *Ships data, now loaded from (MOD_DATA) folder. *Skills data, now loaded from (MOD_DATA) folder. *Modules data, now loaded from (MOD_DATA) folder. *Asteroid data, now loaded from (MOD_DATA) folder.

Astrox: Hostile Space Excavation changes

fixedBuild 66 *Fixed mouse over tooltip for pause button. *Fixed magic crate bug. *Fixed asteroid respawn / regen bug. *Fixed Permadeath - reload pause bug. *Fixed small bug with qty slider in market. *Fixed graphic bug with tootip overlay on galaxy creation screen. *Fixed Death + Drone docking bug. *Adjusted font face, sizing. *Adjusted font sizing on tooltips for galaxy creation screen. *Adjusted COMM LINK button size to match others. *Added Foward and Back buttons to pilot avatar selection. *Added new options for Text size adjustment using sliders. *Added new toggle option on main HUD for friendly fire, default is off. *Added new map Layout option in galaxy creation, 'Tree'. *Added Popup notification when attempting to open a crate with no room in cargo. *Added scroll bars to notification text popups, to allow for larger text. ** New Feature: There are now NPC merchants that will buy rare modules at a decent price, or sell them for a fair one. The number of items that a merchant will sell is completely random. However, the high level merchant, the better stuff he might sell you. The merchants will buy any rare modules you want to sell with no limits on what they will buy from you. ** New Feature: New NPC type, called Sprites. They have no shape, or form... just balls of energy and light. They behave strangely, and no one really knows where they came from, or what they are doing. normally harmless, but rare reports of strange effects on ships, some good, some not so good. Best to avoid them to be on the safe side. *Ships data, now loaded from (MOD_DATA) folder. *Skills data, now loaded from (MOD_DATA) folder. *Modules data, now loaded from (MOD_DATA) folder. *Asteroid data, now loaded from (MOD_DATA) folder.

Build 66 *Fixed mouse over tooltip for pause button. *Fixed magic crate bug. *Fixed asteroid respawn / regen bug. *Fixed Permadeath - reload pause bug. *Fixed small bug with qty slider in market. *Fixed graphic bug with tootip overlay on galaxy creation screen. *Fixed Death + Drone docking bug. *Adjusted font face, sizing. *Adjusted font sizing on tooltips for galaxy creation screen. *Adjusted COMM LINK button size to match others. *Added Foward and Back buttons to pilot avatar selection. *Added new options for Text size adjustment using sliders. *Added new toggle option on main HUD for friendly fire, default is off. *Added new map Layout option in galaxy creation, 'Tree'. *Added Popup notification when attempting to open a crate with no room in cargo. *Added scroll bars to notification text popups, to allow for larger text. ** New Feature: There are now NPC merchants that will buy rare modules at a decent price, or sell them for a fair one. The number of items that a merchant will sell is completely random. However, the high level merchant, the better stuff he might sell you. The merchants will buy any rare modules you want to sell with no limits on what they will buy from you. ** New Feature: New NPC type, called Sprites. They have no shape, or form... just balls of energy and light. They behave strangely, and no one really knows where they came from, or what they are doing. normally harmless, but rare reports of strange effects on ships, some good, some not so good. Best to avoid them to be on the safe side. *Ships data, now loaded from (MOD_DATA) folder. *Skills data, now loaded from (MOD_DATA) folder. *Modules data, now loaded from (MOD_DATA) folder. *Asteroid data, now loaded from (MOD_DATA) folder.

Source

Steam News / 18 February 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.