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Steam News14 February 20188y ago

New Astrox Imperium Videos!

Hey guys, just thought I would post an update to the progress of Astrox Imperium. I have really gotten myself into a groove lately. I am averaging about 7-10 hours a day, every single day for the past 4 months.

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Full Astrox: Hostile Space Excavation update

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Repeated intro

Hey guys, just thought I would post an update to the progress of Astrox Imperium. I have really gotten myself into a groove lately. I am averaging about 7-10 hours a day, every single day for the past 4 months. Things are really shaping up, and I am beyond excited about how this is coming together. https://www.youtube.com/watch?v=Fyy-dYuQsAM Check out the NPC Mercenaries. I have added some additional functionality to the Fleet UI panel, allowing you to manage the tactical stance of your formation. This lets you switch the Mercs behavior between evasive, neutral and aggressive. In evasive formation, a Mercs will immediately return to the nearest station when any damage is sustained. In neutral, the Mercs will stay by your side, target what you target, and basically follow orders. In aggressive, once damage is sustained, they will break formation and attack the target that attacked them first. This is great when you have a mixed fleet of combat and labor oriented ships. The workers can keep working, while the combat guys keep the rats off your tail. I also show how Mercs are hired in the station lounge. fairly simple and straight forward at this point. When a Mercs is hired, he is removed from the list. When a Mercs is retired, they will return to their home station in their respective home sector, and will become available for rehire again. I've worked a ton on getting all the ship templates put together, and I am just about done with all 36 base ships. I plan on doing about 5 variations per base ship, so that's about 180 ships total. Lots more to do on that front, but little by little, I am getting there. Here is the latest promo video 4... Promo videos have no commentary, and only show game-play with in game music in the background. I did manage to figure out my screen capture software, so the quality of these videos have finally improved to HD quality. Anyway, hope you guys enjoy the progress. https://www.youtube.com/watch?v=anNfHc_bk9s Please take a moment to follow me on social media, especially if you want mid week sneak peaks on what I am currently cooking up. http://www.instagram.com/astroximperium/ http://www.facebook.com/astroximperium/ http://twitter.com/astroximperium/ http://indiedb.com/games/astrox-imperium http://AstroxImperium.com

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedHey guys, just thought I would post an update to the progress of Astrox Imperium. I have really gotten myself into a groove lately. I am averaging about 7-10 hours a day, every single day for the past 4 months. Things are really shaping up, and I am beyond excited about how this is coming together. https://www.youtube.com/watch?v=Fyy-dYuQsAM Check out the NPC Mercenaries. I have added some additional functionality to the Fleet UI panel, allowing you to manage the tactical stance of your formation. This lets you switch the Mercs behavior between evasive, neutral and aggressive. In evasive formation, a Mercs will immediately return to the nearest station when any damage is sustained. In neutral, the Mercs will stay by your side, target what you target, and basically follow orders. In aggressive, once damage is sustained, they will break formation and attack the target that attacked them first. This is great when you have a mixed fleet of combat and labor oriented ships. The workers can keep working, while the combat guys keep the rats off your tail. I also show how Mercs are hired in the station lounge. fairly simple and straight forward at this point. When a Mercs is hired, he is removed from the list. When a Mercs is retired, they will return to their home station in their respective home sector, and will become available for rehire again. I've worked a ton on getting all the ship templates put together, and I am just about done with all 36 base ships. I plan on doing about 5 variations per base ship, so that's about 180 ships total. Lots more to do on that front, but little by little, I am getting there. Here is the latest promo video 4... Promo videos have no commentary, and only show game-play with in game music in the background. I did manage to figure out my screen capture software, so the quality of these videos have finally improved to HD quality. Anyway, hope you guys enjoy the progress. https://www.youtube.com/watch?v=anNfHc_bk9s Please take a moment to follow me on social media, especially if you want mid week sneak peaks on what I am currently cooking up. http://www.instagram.com/astroximperium/ http://www.facebook.com/astroximperium/ http://twitter.com/astroximperium/ http://indiedb.com/games/astrox-imperium http://AstroxImperium.com

Astrox: Hostile Space Excavation changes

addedHey guys, just thought I would post an update to the progress of Astrox Imperium. I have really gotten myself into a groove lately. I am averaging about 7-10 hours a day, every single day for the past 4 months. Things are really shaping up, and I am beyond excited about how this is coming together. https://www.youtube.com/watch?v=Fyy-dYuQsAM Check out the NPC Mercenaries. I have added some additional functionality to the Fleet UI panel, allowing you to manage the tactical stance of your formation. This lets you switch the Mercs behavior between evasive, neutral and aggressive. In evasive formation, a Mercs will immediately return to the nearest station when any damage is sustained. In neutral, the Mercs will stay by your side, target what you target, and basically follow orders. In aggressive, once damage is sustained, they will break formation and attack the target that attacked them first. This is great when you have a mixed fleet of combat and labor oriented ships. The workers can keep working, while the combat guys keep the rats off your tail. I also show how Mercs are hired in the station lounge. fairly simple and straight forward at this point. When a Mercs is hired, he is removed from the list. When a Mercs is retired, they will return to their home station in their respective home sector, and will become available for rehire again. I've worked a ton on getting all the ship templates put together, and I am just about done with all 36 base ships. I plan on doing about 5 variations per base ship, so that's about 180 ships total. Lots more to do on that front, but little by little, I am getting there. Here is the latest promo video 4... Promo videos have no commentary, and only show game-play with in game music in the background. I did manage to figure out my screen capture software, so the quality of these videos have finally improved to HD quality. Anyway, hope you guys enjoy the progress. https://www.youtube.com/watch?v=anNfHc_bk9s Please take a moment to follow me on social media, especially if you want mid week sneak peaks on what I am currently cooking up. http://www.instagram.com/astroximperium/ http://www.facebook.com/astroximperium/ http://twitter.com/astroximperium/ http://indiedb.com/games/astrox-imperium http://AstroxImperium.com

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Steam News / 14 February 2018

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