In this update3
Full notes
Full Astronium update
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What changed
- Gameplay
- Maps
- Balance
- Fixes
Astronium changes
Astronium 1.1 - Combat and Navigation Update
After compiling the feedback I received from the game's reviews (thanks!), I noticed the two major gripes people had with the game were the combat and navigation, so here are the changes:
New features :
Added a dodgeroll and a backstep - This has made the game's combat much more dynamic and fast paced, so if you've finished the game before, you might be interested in giving it another go!
Changed the attack patterns of most enemies. (no more cheesing enemies by walking through them!)
Added map signs placed at campfires to make navigation through the map easier.
Added signs at the start of each area that tells the player the recommended weapon level for that zone.
Adjusted some of the snow boss's hitboxes.
The Goblin King can now be damaged during his 4 directional shooting attack.
Improved the movement pattern of most snow area enemies.
Fixes :
Voryx's first line of dialogue no longer glitches out if you spam interact on him.
Enemies no longer spawn inside walls at the start of the game.
The bosses health bars no longer flash sporadically.
Fixed you sometimes being unable to talk to the Red Mage after his questline.
Fixed the snow hunter's dogs not spawning in properly.
The combat panel in the tutorial no longer traps the player if standing on it as it spawns.
And that was it! Be sure to drop any feedback, bug reports or questions at contactusatthecouncil@gmail.com or on twitter @CouncilCultists . Be well and until next time!
Source
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