Update log
Full ASTRONEER update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- Fixes
The patch for May is now available to download, with plenty of fixes and some improvements for you to review in the patch notes below.
We also know that it’s been some time now since our last update to the community on the development plans for Astroneer in 2026. We’re working on another update to give you more context on plans for the remainder of the year, so keep an eye out for that.
That said, there’s one topic we’d like to cover now.
WORK ON THE INTERMODAL TERMINAL
We've seen a lot of questions being asked within the community about if and when we're going to be making changes to the Intermodal Terminal (or IMT for short), so we wanted to share an update about that! From the development side of things, we've decided to break down improvements to the IMT into smaller clusters of work that target specific issues, instead of delivering one huge overhaul in a single update. The primary reason for doing this is that it will allow us to get these improvements out incrementally, sooner than us delivering it all in one go!
The team has collated the community's feedback, and work is already in progress. Some of the things on our list to address are:
Improving the automated loading and unloading of storage with slotted items between Rail Car trains and Shuttles.
Dev Note: We’ve seen the most feedback over this topic in particular, so we’re starting by looking at this one first.
Unifying the Loading Modes of the IMT Rail Stations and Landing Pads. Currently one can be set to "Loading" and the other to "Unloading", resulting in nothing being loaded or unloaded.
Allowing refueling of Shuttles and the Landing Pad Fuel Tanks via the IMT Rail Stations.
Updating the IMT Landing Pad Control Panel experience.
We want to be as transparent as we can with you all, and the reality is that the IMT is a complicated and rather time-consuming Megastructure to work on. It interacts with multiple existing systems in the game, has a lot of edge cases, and can be used in many different ways by different players, which means it's taking us a bit longer than we had hoped. This isn't to say we aren't determined to fix it, though.
Please keep sharing your feedback with us - it's been monumentally valuable, and we'll be updating the game with these incremental improvements and fixes as soon as they're ready to release! You can also keep an eye on our public Bug Tracker to see when fixes to key issues are likely to make it into the game.
MEGATECH TUTORIALS ON ASTROPEDIA
We’re excited to add new entries into the in-game Astropedia to help Astroneers get started on their Megastructure projects! We know there’s a lot to learn here through trial and error, so these new visual references should be a big help for that learning experience.
Click on the Menu’s rocket ship icon to enter the Astropedia and find these new entries near the bottom, under the Tutorials section and in the new Megastructures subsection.
BUG FIXES
Megastructures
Fixed an issue where the expanded control panels on Megastructure Component Printers and Mega-Printer Platforms appeared cut off when FOV was set to 45.
Fixed an issue which caused Megastructure Component Printers (MCP) to pull resources from used Canisters that have fallen off the Printer.
DLS:
Fixed an issue which caused the Print Sprint Mission to not complete after printing the DLS.
Orbital Platform:
Source
