Update log
Full ASTRONEER update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Workshop
- Gameplay
- Performance
Note: We're currently investigating some player reports over a couple of the items in the Patch Notes and have made some edits for awareness. Keep an eye on the Live Bug Tracker for updates.
Another month and another patch is out, bringing some notable improvements and a lengthy list of bug fixes. And before we get into it, we have some updates to share.
For starters, Megatech finally saw its release on the Nintendo Switch last week! This brought the platform back into parity with all others and added all of the patches released for the game since the original Megatech release. As we hoped, this seems to have been a much smoother release, and there are still further improvements to be made in these monthly patches. If you’re a Switch player, don’t forget to claim your free anniversary hat in the EXO Outfitters store!
Another thing worth highlighting is that we made a final update to the Megatech Troubleshooting Report. At this point, most of the work going into Megatech is related to either fixing bugs or making improvements in response to the community’s feedback. For bugs, we’ll continue to use the Live Bug Tracker, which we’re now using to also track legacy bugs present before the release of Megatech. We want to continue using this tool to give more transparency into the work we’re doing, but do consider that this isn’t a fully comprehensive list of every bug we’re working on, just the ones that get reported the most or will have the most impact on players.
As for addressing feedback and implementing more quality-of-life improvements, we’ll continue to share news as we make progress, as there’s plenty that’s still being worked on. The Megatech Troubleshooting Report is no longer a good place to address this simply because its information would quickly fall out of date without regular updates. For example, we listed the feedback we’d received over the high cost of Megastructure recipes, and we’re already addressing that in this patch.
Another feedback item we listed was related to the Megastructures themselves. In this patch, we also include some Megastructure improvements made in response to player feedback, like the changes to the Biodome’s Mega Oxygenator that makes it so now its perk can scale and completely negate suffocation planet-wide. Let us know what you think about these changes, we’re curious to hear your feedback and look forward to sharing more of what we’re working on!
MEGATECH CUSTOM GAMES
With this update we’ve added new Custom Game options to tailor your gameplay experience with Megatech content to your liking. These settings include:
Mega Printer Platforms & Megastructure Component Printers:
Ability to adjust the recipes for Megastructures and their Mega Modules, both in the number of ingredient types in recipes and the quantities of required ingredients.
Ability to adjust print speeds.
Intermodal Terminal:
Ability to set fuel in the integrated Hydrazine canisters to be infinite.
Orbital Platform:
Ability to adjust the limit to how many Mega Terrain Platforms can be chained together.
Ability to adjust the intensity of gravity on the Orbital Platform.
Biodome:
Ability to adjust the growth rates for plants in the Biodome.
Ability to adjust the wilting times and time for plants to die that are planted in the Biodome.
Museum:
Ability to adjust the requirements for donation milestones.
Note: Some Custom Game Modifiers can negatively impact performance and block access to parts of the game, including missions and items. Edit: This disclaimer refers to Custom Games in general, where
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