ASTRONEER
Steam News 11 February 20263mo ago

Patch 1.37.4

The February patch is now available, and we have a sizeable list of fixes and improvements for you to review in the patch notes below. And while you’re here, we also have some more news to share. For starters, work is a…

Update log

Full ASTRONEER update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

11 fixes1 addition0 changes0 removals
  • Gameplay
  • Fixes
  • Server
addedThe February patch is now available, and we have a sizeable list of fixes and improvements for you to review in the patch notes below.
fixedMegastructuresFixed an issue that could prevent printing a Construction Anchor Landing Pad from the DLS Mega Component Printer if resources were slotted in the output slots.
fixedMegastructuresFixed an issue with the DLS where slotting an Orbital Platform package into its launch tube, exiting the game, and reentering would display the launch tube’s status light as green when it should be blue.
fixedMegastructuresFixed an issue where the integrated fuel canisters of the Intermodal Terminal would not be removed and become non-interactable when destroying the Intermodal Terminal with a Mega-Deconstructor. Any previously leftover canisters can be removed by destroying them with Dynamite.
fixedMegastructuresFixed an issue that could cause shuttles on the Intermodal Terminal to become duplicated in multiplayer games.
fixedMegastructuresFixed an issue where client players on dedicated servers might not be able to interact with and use the Intermodal Terminal as intended.

The February patch is now available, and we have a sizeable list of fixes and improvements for you to review in the patch notes below.

And while you’re here, we also have some more news to share. For starters, work is already underway for the March patch, and with this one we’ll start trying to address not just recent issues in the game but also legacy ones that have been around for some time. It’s worth noting, however, that one reason these legacy issues have stuck around for so long is that they are tricky to figure out. Some of these fixes might end up making it into later patches, but we still thought it worth sharing that work is underway.

We’re also working on getting some quality-of-life improvements into the game, as we’ve communicated previously. These should trickle out over the coming months, and we already have a lengthy list of ideas thanks to everyone sharing their feedback and suggestions, so big thanks to you all! We won’t be able to get the whole list implemented into the game in the short term, but we have high hopes that you’ll like what we’re focusing on first, and we know where to focus on in the future.

And lastly, for our Nintendo players wondering when the Switch port will get some love, I can confirm Megatech and all our patches since its release will be going out for the Switch later this same month (though a tad later for Asia). And I do want to highlight that all of the fixes that have gone into the game since the Megatech release will be available at launch. We still have some more bugs to squash, but this should be a much smoother launch experience.

BUG FIXES

Megastructures

DLS:

  • Fixed an issue that could prevent printing a Construction Anchor Landing Pad from the DLS Mega Component Printer if resources were slotted in the output slots.

  • Fixed an issue with the DLS where slotting an Orbital Platform package into its launch tube, exiting the game, and reentering would display the launch tube’s status light as green when it should be blue.

Intermodal Terminal:

  • Fixed an issue where the integrated fuel canisters of the Intermodal Terminal would not be removed and become non-interactable when destroying the Intermodal Terminal with a Mega-Deconstructor. Any previously leftover canisters can be removed by destroying them with Dynamite.

  • Fixed an issue that could cause shuttles on the Intermodal Terminal to become duplicated in multiplayer games.

  • Fixed an issue where client players on dedicated servers might not be able to interact with and use the Intermodal Terminal as intended.

  • Fixed an issue that would cause shuttles to lose launch functionality after placing them on the Intermodal Terminal, entering & exiting them, and removing them from the Intermodal Terminal.

Orbital Platform:

  • Fixed a couple of issues where plants that were planted on to the soil of the Orbital Platform’s Mega-Terrain Platforms could not be dug up and would persist when removing the Mega-Terrain Platform module.

  • Fixed an issue where saving and exiting while in mid-flight on a stage 3 Orbital Platform would disable and prevent flight upon reloading the game.

  • Fixed an issue that would cause plants that aren’t fully grown and planted on to the soil of the Orbital Platform’s Mega-Terrain Platforms to teleport away when dug up.

  • Fixed an issue with a gap in the floor of the Orbital Platform that players could fall through.

  • Fixed an issue where increasing the flight speed in Creative Mode would not apply to

Source

Steam News / 11 February 2026

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