Update log
Full ASTRONEER update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Performance
- Fixes
Our latest Hotfix is now available, addressing some of the more persistent issues present in the game along with a few more fixes we were able to fit in. Of particular note are the improvements for the partial nuggets issue and the issue where Xbox players who purchased Megatech via a bundle were not getting access to that content as intended. We also buffed the storage capacity of the new Large Canisters, so thank you for sharing your feedback.
As we mentioned on our recent statement, we will continue to work on additional fixes in order of severity, but please continue to send your bug reports for any issues you encounter as you run into them. We’ll update you with a more specific time frame as soon as we’re able to and thank you for your patience as we work on resolving these issues.
If you have other issues that you want to report, please send us an email at support@systemera.net so we can get a ticket started to keep track of it. Please include as much info as possible, including which platform you play on, your in-game username, and a description of the problem encountered.
* Modding Reminder: We’ve seen reports of the game crashing upon launch, and in most cases following the launch of Megatech this was because the game was modded. We do not officially support mods, so if you have used them on any of your old saves, you are likely going to crash. We recommend removing all mods and starting a new save if you want to enjoy the content. Use mods at your own risk!
A quick update to help clear up any misconceptions: Mods are not THE source of crashes here. They do, however, historically contribute to them. We're addressing the issues we can internally but unfortunately cannot address issues caused by external Mods and recommend you uninstall them to see if that helps with any issues you might be experiencing.
BUG FIXES
Fixed an issue on Xbox and the Microsoft Store where content would not unlock correctly if you purchased the Glitchwalkers and Megatech bundle. This fix should retroactively unlock the content. Please email our Support team if the issue persists.
Fixed an issue preventing PS4 save files from being imported to the PS5 version of the game in regions outside of the Americas. For anyone else finding trouble with importing save files from the PS4 to the PS5, please consult this guide.
Fixed an issue where attempting to cancel a print on a Mega-Component Printer could result in the creation of unremovable partial nuggets.
Fixed an issue where attempting to cancel a print on a Mega-Component Printer could result in losing all resources and canisters attached at the time of the print.
Fixed a handful of DLC ownership related issues that occurred in multiplayer games.
Fixed an issue where the Biodome’s Mega-Oxygenator could lead to consuming more oxygen than intended.
Fixed an issue where slotting a small soil canister on to the Resource Donation Station of the Museum or removing it could cause a crash.
Fixed an issue where trying to pick up a canister slotted to the Museum while donating resources could cause a crash.
Fixed an instance of the game crashing shortly into loading a game save file.
Fixed an issue that prevented some players from being able to build the Stage 3 for the Biodome.
Fixed an issue where the Mega-Modules in a Biodome would stop working after reloading a save file unless they were removed and re-slotted into the Biodome.
UPDATE: We
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