Update log
Full ASTRONEER update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
To Our Community
All of us here at System Era and the ASTRONEER development team apologize to you, our players. The Megatech update does not reflect the experience we want our community to have. It also does not reflect our profound appreciation for the support you have shown us and ASTRONEER through the years.
We were overly ambitious with our desires for Megatech and that bit us. Ambition is good when kept in check but disastrous when it impacts our ability to deliver a great experience at launch. This has been a painful but important lesson for our team. We are committed to fixing the game in both the short and long term. We are also focused on repairing the trust we've broken with all of you.
Alongside providing stable fixes for the content that you've purchased, we owe you all a greater degree of transparency in our communications as we work to rectify this situation. We will update you with more information and schedules as soon as we have concrete information to give.
Megatech obviously has many issues that require immediate attention. Below is our immediate plan to address these critical issues.
Hotfixes So Far
Our immediate action has been to provide hotfixes as quickly as possible to address the worst issues we can fix right now. Hotfixes 1 and 2 are live, and Hotfix 3 is targeted for release next week. The complete list of fixes for Hotfix 1 and 2 can be found online, and we will post notes for Hotfix 3 when released. Below are highlights from those hotfixes.
| Hotfix 1 | Hotfix 2 | Hotfix 3 (Coming next week) |
|---|---|---|
| Fixed multiple crash instances. | Fixed a memory leak issue associated with storing an abundance of specific LTE-related resources. | Fix for an issue preventing Xbox players who purchased Megatech from receiving this content. |
| Fixed inaccessible Megastructures in Creative Mode. | Fixed an issue limiting multiplayer to 3 players. | Fix for an issue preventing PS4 save file import to PS5 for players in regions outside of the Americas. |
| Fixed unwalkable Walkways. | Corrected a change to canister settings needed for Mega Printers to work. | Fix for issues that could create “partial nuggets” blocking Mega Component Printer slots. |
| Fixed Megastructures being destructible with Dynamite. | Updating the Save File Repair Tool to remove “partial nuggets” from affected save files. |
If you’re still having issues importing save files from the PS4 to the PS5 after Hotfix 3, please refer to this guide we created and contact support if the problem persists.
After the Hotfixes
While the hotfixes address a bulk of the worst offenders from the issues reported, we are by no means done. The first 3 hotfixes will not fix everything; they are a stopgap we're applying to address some immediate concerns while we continue working on larger and much more time intensive repairs.
These wider reaching repairs will begin releasing in early 2026 with the goal of drastically improving the quality of the game. While we are focused on bugs, we are and will continue reviewing player feedback on the content itself. Discussions around what changes we may decide to make to that content continue as more feedback comes in and fixes are solidified.
We are planning many changes for ASTRONEER in 2026 but are first and foremost committed right now to fixing the game. This update has given the team a lot to consider regarding our future plans for ASTRONEER. We are going to refocus the way we work to seriously prioritize quality and will have more to share with you all in the new year
Source
