In this update4
Full notes
Full Astromino update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
Astromino changes
⚠ As the game is still in pre-release, I do not try too hard to retain backwards compatibility with old save data - your progress may be lost after starting this update!
Hero changes
Meliono has gained Ansa's bag of pentominoes (in addition to his previous passive abilities)
Ansa now has a normal bag of tetrominoes; she can no longer see upcoming pieces, or even the pieces which remain in her bag
Two new heroes have been added, who I will not spoil for you here!
Meliono & Lorlea got some small tweaks to their portrait graphics (outlines for their black pants and shirts, respectively)
Enemy & boss changes
There's a new boss!
Most of the bosses finally have graphics...
Some new death sounds were added (robots and landforms no longer SQUISH when defeated :P)
From sectors 2 and on, you may encounter hard versions of normal enemies - they'll get buffs, but also give more loot
Enemy abilities are now always announced at the start of a fight, since you might otherwise get surprised by these hard-version enemy encounters (if this proves annoying, expect some tweaks in the next release)
Relic changes
There's new Relics, of course
You can now hover over relics to see their mechanics text
Some relic text that players were finding confusing was tweaked - hopefully it's less confusing now!
- Not using a mouse? No probleman "Inventory" button has been added to the pause menu, from which you can view your relics, as well as all the pieces in your bag
Music changes
I just can't help but add more music
The "biiiing~!" sound was removed from the end of the song Between Stellar Nebulae
The jukebox is now accessible from the pause menu
Source
Changelog.gg summarizes and formats this update. How we read updates.
