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Steam News27 May 20261mo ago

new enemies, new bosses, new music, and more!

New content New monster: Lernamaw — a regenerating beast that heals 1 HP every half-second New monster: Sednan Urchin + Messy Floor modifier — bottom 2 rows start pre-filled with garbage, Coin spaces shifted up.

Full notes

Full Astromino update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes11 additions9 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Events
addedNew content
addedNew monster: Lernamaw — a regenerating beast that heals 1 HP every half-second
addedNew monster: Sednan Urchin + Messy Floor modifier — bottom 2 rows start pre-filled with garbage, Coin spaces shifted up.
addedNew boss: Nova Remnant — a red-tinted column burns away every 4 pieces you place. The column shows a countdown, and warns you in pink when the next placement triggers the wipe.
added3 new songs: "9.26 Kelvin", "Where?", and "No Great Filters".
addedMore starting music — new runs now begin with three songs available instead of just one (Glass Canopy + "(Don't) Wait for Me" + "Boötes & Schrödinger Cats"), with the rest still earned by defeating bosses.

Astromino changes

addedNew content
addedNew monster: Lernamaw — a regenerating beast that heals 1 HP every half-second
addedNew monster: Sednan Urchin + Messy Floor modifier — bottom 2 rows start pre-filled with garbage, Coin spaces shifted up.
addedNew boss: Nova Remnant — a red-tinted column burns away every 4 pieces you place. The column shows a countdown, and warns you in pink when the next placement triggers the wipe.
added3 new songs: "9.26 Kelvin", "Where?", and "No Great Filters".

New content

  • New monster: Lernamaw — a regenerating beast that heals 1 HP every half-second

  • New monster: Sednan Urchin + Messy Floor modifier — bottom 2 rows start pre-filled with garbage, Coin spaces shifted up.

  • New boss: Nova Remnant — a red-tinted column burns away every 4 pieces you place. The column shows a countdown, and warns you in pink when the next placement triggers the wipe.

  • 3 new songs: "9.26 Kelvin", "Where?", and "No Great Filters".

  • More starting music — new runs now begin with three songs available instead of just one (Glass Canopy + "(Don't) Wait for Me" + "Boötes & Schrödinger Cats"), with the rest still earned by defeating bosses.

Title screen & menus

  • Animated loading screen with title intro — replaced the old "Loading…" text with four blocks that morph through tetromino shapes. When loading finishes, the throbber blocks fall away and the darkness and title graphic enter.

  • When you have a save in progress, the "New Game" button is hidden so only "Continue" shows.

  • Always-visible Jukebox — no longer hidden until you unlock a song.

  • Added an Encyclopedia — fully translated in all 24 languages.

Gameplay polish

  • Enemy nameplate — bottom-right of the screen now shows the enemy's actual name and active modifier.

  • Low-bag warning — when your draw bag is running dry, a red warning appears: "Two more pieces left!" → "One more piece left!" → "Final drop!"

  • Smoother win transition — when you defeat an enemy, you now watch it fall offscreen before the reward dialog appears (instead of the dialog popping up immediately while the enemy fell behind it).

  • Soft-drop damage carries within a piece — tap-and-release soft-drop now accumulates damage across releases within the same piece.

  • Better tutorial pacing — the tutorial is now split across multiple encounters, showing one topic at a time. Two new tutorial beats added.

Jukebox

  • Two-column layout — fits the full song list in a more compact dialog.

  • Locked songs are now visible — they appear as masked rows (each character of the name shown as ?) so you can see how much more there is to unlock without spoiling names.

Balance

  • Bomb stamp damage doubled — now deals 10 damage per block destroyed (was 5).

  • Abrogation Strain — cheaper (¢4, was ¢5) and weaker (+15 poison per copy, was +20).

  • Oortwalker buff — rebalanced from 3 dense rows to 4 deeper rows (6/5/4/3). Coins shift up 4 rows. The most-filled row now needs 4 blocks added to clear instead of 2.

Settings & controls

  • Input rebinding screens — new Keyboard & Mouse and Gamepad sub-menus in Settings let you remap every gameplay and menu action, choose between left-click/right-click/both for mouse selection, and pick stick/D-pad/both for piece movement on gamepad.

Text & terminology

  • Currency symbol fix — relic descriptions now use ¢ consistently (was a mix of $ and ¢).

  • "Scored" wording across stamp tooltips, relic descriptions, the Hardened modifier, and the Run-End summary — replaces "on clear" / "row clear" with the clearer "when scored" / "Row Score" terminology.

  • Echo Stone, Incubator, Propagule, Astrolabe, Gold Triangle, Somatic Chit, Ascetifier, Suppurative, Gravitolytic, Illuyanka's Promise — descriptions reworded for clarity (dropped redundant "per copy" tails, clearer scoring language).

  • Coin stamp tooltip trimmed of the "Unaffected by damage multipliers" tail.

Source

Steam News / 27 May 2026

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