Full notes
Full AstroMart Adventures update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Happy Halloween everyone!
Added - Mission Control Terminal. You can find it right outside the landing area
Changed - Distance grab is now smoother, avoiding all sorts of issues
Fixed - Normal shelf is no longer causing havoc when bought
Fixed - Furniture disappearing on drop should no longer happen. If it does, please let me know! Restarting the game will fix it
Fixed - Mushroom land unlock item no longer distorted
Known bug - Free items don’t get tested once they’re bought. Technically, if you don’t restart the game, you could get infinite checkouts and normal shelves. These items are crucial, so the idea is that they’re free if they don’t exist, but after that, they cost credits.
Mission Control Terminal
It allows you to upgrade your landing area. Unlock up to 9 landing pads in total — let the customer mayhem begin!
Customers who are not served will hang out around shelves. It’s best to keep them entertained and have enough shelves.
Highlights around the various shelves show you which slots customers will walk toward. Make sure they can reach them.
Source
Changelog.gg summarizes and formats this update. How we read updates.
