Full notes
Full Astroloot update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- Performance
- Server
Balancing
Only active Damage Conversions count for Impurity (you have to actually have damage of the element to be converted to apply)
Additional Damage Conversions count separately for Impurity (Example: Kinetic Damage to Explosive & Kinetic Damage as additional Explosive count each, previously those would have been merged into one Impurity multiplier)
Random survive missions in Octrons Arena only last 15 seconds instead of 60 seconds
Dash prefers player input direction over actual ship heading
Bugfixes & Improvements
It is now possible to select text in text fields by mouse cursor
Prevent scroll to top when removing an item from Stash while a search filter is active
Fixed setting changes to deadzone / vibration settings be picked up reliably by the game for the initial controller
Stacking projectiles performance optimization only kicks in if projectile count is high
Various memory and performance improvements
Fixed Gore stack preview with high amounts of Time
Effect of Primal Pack is considered in preview
Fixed network button texts in zh, ja, ko
Attempt to fix a rare crash on MacOS
Upload preview works when Upload is granted by a Soul Stone
Attack and action speed apply correctly to transferred upload weapons
Source
Changelog.gg summarizes and formats this update. How we read updates.
