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Steam News17 June 202615d ago

Version 0.8.7

Balancing Only active Damage Conversions count for Impurity (you have to actually have damage of the element to be converted to apply) Additional Damage Conversions count separately for Impurity (Example: Kinetic Damage

Full notes

Full Astroloot update

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What changed

3 fixes0 additions5 changes1 removal
  • Balance
  • Gameplay
  • Fixes
  • Performance
  • Server
changedBalancingOnly active Damage Conversions count for Impurity (you have to actually have damage of the element to be converted to apply)
changedBalancingAdditional Damage Conversions count separately for Impurity (Example: Kinetic Damage to Explosive & Kinetic Damage as additional Explosive count each, previously those would have been merged into one Impurity multiplier)
removedBugfixes & ImprovementsPrevent scroll to top when removing an item from Stash while a search filter is active
fixedBugfixes & ImprovementsFixed setting changes to deadzone / vibration settings be picked up reliably by the game for the initial controller
changedBugfixes & ImprovementsStacking projectiles performance optimization only kicks in if projectile count is high
changedBugfixes & ImprovementsVarious memory and performance improvements

Balancing

  • Only active Damage Conversions count for Impurity (you have to actually have damage of the element to be converted to apply)

  • Additional Damage Conversions count separately for Impurity (Example: Kinetic Damage to Explosive & Kinetic Damage as additional Explosive count each, previously those would have been merged into one Impurity multiplier)

  • Random survive missions in Octrons Arena only last 15 seconds instead of 60 seconds

  • Dash prefers player input direction over actual ship heading

Bugfixes & Improvements

  • It is now possible to select text in text fields by mouse cursor

  • Prevent scroll to top when removing an item from Stash while a search filter is active

  • Fixed setting changes to deadzone / vibration settings be picked up reliably by the game for the initial controller

  • Stacking projectiles performance optimization only kicks in if projectile count is high

  • Various memory and performance improvements

  • Fixed Gore stack preview with high amounts of Time

  • Effect of Primal Pack is considered in preview

  • Fixed network button texts in zh, ja, ko

  • Attempt to fix a rare crash on MacOS

  • Upload preview works when Upload is granted by a Soul Stone

  • Attack and action speed apply correctly to transferred upload weapons

Source

Steam News / 17 June 2026

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