Full notes
Full Astroloot update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Balance
- Performance
- Fixes
- Events
Astroloot changes
Graphics Compatibility & Recovery
Run with OpenGL renderer as fallback if ANGLE renderer fails to load
Renderer can now be changed in display settings (requires an app restart)
Game settings have been changed from binary to text-based settings.ini format. This way it becomes more transparent what settings are active. Also serves as emergency recovery in the unlikely case a failed renderer change cannot be recovered from by the game itself.
Bugfixes
Fixed BotC so that Armor Mass buff now correctly applies to the Bulwark Minion
Effect of Time on Shock Cooldown is now capped
Effect of Time on Retaliation Instinct Cooldown is now capped
Prevent instant Gore Stack removal under VERY high Time
Fixed Gore Stack on Goroboro to be hoverable in Chinese
Fix performance of objective hints by not showing them for enemy corpses (on some builds feeding grounds was terribly slow because of it)
Fixed Black Market to not be able to offer the Astroloot Sector
Fixed Shock Preview for Demon Fire + Volt Shift + Aberration
Fixed Knockback Preview performance and improved its correctness
Fixed bug where Infinite Treasure reward spawned too far away from the player with Kiki Dialogs are skipped allocated
Grouped Marble Machine Skill Tree buff aggregates by similar category so that they are always in a stable order
Source
Changelog.gg summarizes and formats this update. How we read updates.
