Full notes
Full Astroloot update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Events
- Gameplay
- Balance
- Compatibility
- Store
Version 0.8 launches on June 5 at 7:00 PM CEST.
Weaver of Fate
Added The Web of Fate, a new Rank 7 endgame Sector with a multi-stage Pinnacle Boss fight
The Weaver drops Prophecy Loot Boxes, which grant Sectors with a Prophecy Affix
Prophecy Sectors have one sealed Prophecy Affix that grants guaranteed outcomes, like guaranteed drops or new mission encounters
Added Destiny Dice, which rerolls a Prophecy Affix
Added The Chosen One, a Weaver of Fate exclusive unique Chip
Some Prophecies like Black Market or Infinite Treasure unlock exclusive rewards
Damage Conversion
Increased Damage modifiers stay additive during Damage conversion
Thermal Damage modifiers apply at 100% during conversion (previously 33%)
More Thermal Damage applies only for the first Thermal Damage type of a conversion chain
Increased Thermal Damage applies to every Thermal Damage type of a conversion chain
Minion Power
Minion Power now determines what percentage of your ship's modifiers to increased/more Damage apply to your Minions. Minion Power has no longer an effect on other offensive stats like Multicrit or increased/more Ailment Damage (Debris, Aftershock, Burn, Radiation), those are inherited 1:1.
Offensive stats inherited from your ship are now always up-to-date (previously this was a snapshot created at summoning time)
All Minion Mods have been adjusted accordingly (see Mod section)
Upload now transfers only Weapons and Engines to the Upload Minion that don't belong to another Minion (previously all items not belonging to other Minions have been transferred)
Chips of an item are not applied a second time when an item is uploaded to a Minion
Added a preview setting to simulate playing as an Upload Minion
Boost Rework
Each Turbo Boost now grants 4% increased Action Speed (previously Attack Speed)
Each Focus Boost now grants 12% increased Crit Chance and Damage (previously only Crit Chance)
Each Forge Boost now grants 1% Armor repair per second (previously 0.8%)
Each Venom Boost now grants 6% more Damage over Time (previously 3%)
Added particle VFX for Boost
Ailment Changes
Each Shock now also grants -2% to Electric Resistance
Added Debuff Counters for Shock and Radiation stacks affecting your ship
Vfx Effects for Blind, Shock and Radiation
Campaign Changes
Improved the mission that unlocks Carlo
Replaced two Big Egg Hunts around level 40 with Big Mod Hunts
The Crafting Manual Reward now contains a small crafting Tutorial
The Starter Dice Reward is now granted at later missions (Sapphire Path and Emerald Path)
The Wheel of Fortune Reward now contains a small crafting Tutorial
New Kiki and Koko character art made by Daniel
Carlo, Kiki and Koko space ship art made by Daniel
Spirit Animal: Baltimore
Blast Pact reworked into Boost Pact: +9 to minimum Turbo Boost / +9 to minimum Shield Boost
New skill Avalanche: +3% more Damage per Boost
New skill Colony Bond: Boosts are shared with your allies
New skill Deep Reserves: +10 Energy / 1% more Thermal Damage per 1 Energy
New skill Thermal Layering: +40 Energy / +1% to Thermal Resistances per 1 Energy / +3% to maximum Thermal Resistances
- Charge Multiplier grants5% increased Damage per Mine you have on the field, up to 5000% (previously 500%)
- Fuse Stretch now grants50% increased Mine Duration (unchanged) / 24% more Mine Damage (previously 16%)
- Waddle Blast now grants80% increased Mine Trigger Radius (previously Mine Detonation Radius) / 24% more Mine Damage (previously 16%)
Spirit Animal: Balu
New skill Feral Trance: Core Affixes count twice / You cannot Dodge
New skill Primal Pack: +3 to maximum Shield and Forge Boost per Bulwark you control / Boosts are shared with your Bulwarks / Bulwarks cannot be cloned
Thick Fur now grants: 20% more Armor (previously 8%) / +5% to maximum Kinetic Resistance (unchanged) / 40% Thermal Damage taken as Kinetic Damage (previously 30%)
- Pelt of Vengeance now grants400% increased reflected Damage (unchanged) / 4% chance to gain a random Boost when you reflect Damage (new)
- Weight of Resilience now grants40% more Mass (previously 40% increased) / 15% less Damage taken while you have at least 150 Mass (previously 10% at 100 Mass)
Guardian's Fortitude now grants: +1 to maximum Bulwarks (unchanged) / 15% less Damage taken while a Bulwark is alive (previously 10%)
Spirit Animal: Lin
Ultimate Focus now grants: +6 to maximum Focus Boost (previously 5) / 20% chance to gain a Focus Boost on Critical Strike
- Focal Point now grants+4% more Damage per Focus Boost (previously 5% increased) / 40% increased Focus Boost effect (previously 50%)
Skill Tree
New keystone Collimation: 40% less Damage / Deal 400% more Plasma Damage if you blinded an Enemy in the past 2 seconds
New major skill Venom Harvest: +1 to maximum Venom Boost / 1% chance to gain a Venom Boost on Enemy destroyed
New major skill Turbo Fuel: +1 to maximum Turbo Boost / 1% chance to gain a Turbo Boost on Enemy destroyed
New major skill Turbo Barrage: +2 to maximum Turbo Boost / 3% chance to perform an additional Attack per Turbo Boost
- New major skill Deadly Venom+2 to maximum Venom Boost / 12% increased Damage per Venom Boost
New major skill Critical Focus: +2 to maximum Focus Boost / 1% chance to gain a Focus Boost on Critical Strike
- New major skill Shield Accretion+2 to maximum Shield Boost / 3% increased Mass per Shield Boost
- New major skill Tempering+2 to maximum Forge Boost / 5% increased Armor per Forge Boost
- New major skill Crystal Focus+2 to maximum Focus Boost / 5% increased Deflector Shield per Focus Boost
New major skill Turbo Reflexes: +2 to maximum Turbo Boost / +1% to Dodge per Turbo Boost
New major skill Shield Drinker: +1 to maximum Shield Boost / 2% chance to gain a Shield Boost on Damage taken
New major skill Thermal Entropy: 16% Kinetic Damage taken as Thermal Damage / 16% Nuclear Damage taken as Thermal Damage
New major skill Perfect Focus: +1 to maximum Focus Boost / +1 Multicrit at maximum Focus Boost
- Supersonic reworked+1 to maximum Turbo Boost / +2 to minimum Turbo Boost / 40% increased Turbo Boost Effect
- Eternal Smelter reworked+2 to maximum Forge Boost / +4 to minimum Forge Boost / 30% increased Forge Boost Effect
Anvil's Blessing reworked: +3 to maximum Forge Boost / +5 to minimum Forge Boost
Forgeborne Might reworked: +1 to maximum Forge Boost / 2% chance to gain a Forge Boost on Damage taken
- Riposte now grants30% increased reflected Damage per Shield Boost (previously 18%)
- Shield Breaker now grants24% increased Melee Damage pre Shield Boost (previously 12%)
- Turbo Charged now grants24% increased Projectile Damage pre Shield Boost (previously 12%)
Volt Shift now grants: 100% (previously 50%) Explosive Damage converted to Electric Damage / 100% (previously 50%) Plasma Damage converted to Electric Damage
Atomic Assault now grants: 100% (previously 50%) Kinetic Damage converted to Nuclear Damage / Deal 25% Kinetic Damage as additional Nuclear Damage
Cyclotron now grants: 16% (previously 10%) more Plasma Damage / 16% (previously 10%) more Nuclear Damage / Deal 20% Plasma Damage as additional Nuclear Damage
Ion Shred now grants: 30% Kinetic Damage converted to Plasma Damage (previously 24%) / Damage dealt has -15% to Enemy Plasma Resistances (previously -12%)
Rupture Blast now grants: 30% Kinetic Damage converted to Explosive Damage (previously 24%) / Damage dealt has -15% to Enemy Explosive Resistances (previously -12%)
Thunder Crush now grants: 30% Kinetic Damage converted to Electric Damage (previously 24%) / Damage dealt has -15% to Enemy Electric Resistances (previously -12%)
- Comet Shot now grantsHits that pierce deal 30% more Explosive Damage (previously 60% increased)
- Beam Shot now grantsHits that pierce deal 30% more Plasma Damage (previously 60% increased)
- Buzz Shot now grantsHits that pierce deal 30% more Electric Damage (previously 60% increased)
- Deep Impact now grantsHits that pierce deal 15% more Damage (previously 34% increased) / 12% increased Range (unchanged)
- Drill Shot now grantsHits that pierce deal 10% more Damage (previously 24% increased) / Projectiles pierce 2 additional targets (unchanged)
- Rift Piercer now grantsHits that pierce deal 20% more Damage (previously 24% increased) / 20% increased Projectile Speed (previously 16%)
- Grip of Destruction now grants150% increased Kinetic Damage / 150% increased Nuclear Damage (previously 50% each)
- Infinity Strike now grants80% increased Critical Strike Damage (unchanged) / 1% chance to gain a Focus Boost on Enemy destroyed
Necroblast now deals damage in 500 radius (previously 400)
- Mine of Doom now grants66% increased Mine Damage (unchanged) / 6% more Mine Damage (new)
- Volatile Zone now grantsMines have 60% increased Trigger Radius / 30% increased Area of Effect (previously 15%)
Marble Machine Skill Tree
New keystone Golden Silence grants: Kiki dialogs are skipped
- New keystone Egg Magnet grantsTurtle Eggs have 800% increased Pickup Range
New keystone Enraged Weaver grants: Web of Fate has +100 to Monster Level / The Weaver drops +2 Prophecy Loot Boxes
Inevitable Loot grants: Prophecy Sectors contain 1 additional Kiki Mission
Inevitable Eggs grants: Prophecy Sectors contain 1 additional Carlo Mission
Twins of Fate grants: Shard Goblins in Prophecy Sectors always appear in pairs
Prophetic Modifications grants: Prophecy Sectors contain 1 additional Modder Mission
Fate Harvest grants: The Weaver drops 1 additional Prophecy Sector
Fatewoven grants: Web of Fate always drops as Prophecy Sector
Twisted Tides grants: Octron's Arena always drops as Prophecy Sector
Omen Hunger grants: All Web of Fate Missions can drop Prophecy Sectors
Prophecy Within grants: Loot Boxes from Prophecy Sectors can contain Prophecy Sectors
Egg Witching Rod grants: Carlo Missions in Prophecy Sectors contain 68% more Eggs
Renamed Black Market skill to Sunken Nests
- Abyss Mirror now grantsEach guaranteed Abyss drops as reflection of the completed Abyss / Prophecies do not appear in the Mirror (new)
Item Changes
Added Plasma Cutter, a new weapon base which fires a Plasma Nova in an arc.
Added Annihilator, a new engine base which spends Boost to deal massive AoE damage
Added Conduit, a unique weapon that becomes deadlier, the more Turbo Boost you have.
Added Goroboro, a unique weapon that damages your ship with every attack and provides Gore Stacks in exchange.
Added Dreamer, a unique weapon that spawns more auto-target projectiles, the more Focus Boost you have.
Added The Chosen One, a Weaver of Fate exclusive unique chip (including special Wheel of Fortune craft mode)
Added Nihalor's Eye, a new Prophecy exclusive unique chip
Added Forbidden Broodfire, a new Prophecy exclusive unique weapon
Added Goblin Fire, a new Prophecy exclusive unique engine
Glitch#0x8 will manifest as Voltron's Prison, a unique Shield that reflects Shocks you inflict back to you and grants more Damage per Shock on you in exchange.
Pelt of the Moon King additionally has "Trigger Rusty Spikes on Dodge" (existing items can be upgraded using an Infinity Dice)
Cannon has 10% Debris Chance
Taser has 20% Shock Chance
Zapper has 50% Shock Chance
Lin's Modesty has 8-12% more Damage per uncommon Chip (previously 3-7%)
Moonstone Nexus additionally has "Can be augmented with 1 additional Nexus Shard" (existing items can be upgraded using an Infinity Dice)
RockCat has 142-170% increased Explosive Damage (previously 105-142%) / Aftershock can repeat up to -2 to -1 additional times (previously -3)
Nukie has Reverse Knockback (previously Knockback) / Allocates Nuclear Storm
Mod Changes
Added Shadow Drone, which follow your ship in a formation and will use a copy of your Engine, whenever you do.
Added Impurity, which grants 10-20% more Damage per Damage Conversion
Guardian Drone has 50% Minion Power (unchanged) / 20% more Damage (previously 20% less Damage) / 50% less Action Speed (previously 20% less Attack Speed) / 10% less Damage taken (unchanged)
Hunter Drone has 50% Minion Power (unchanged) / 20% more Damage (previously 20% less Damage) / 50% less Action Speed (previously 20% less Attack Speed)
Titan Bulwark, Grim Bulwark and Aurora Bulwark have 75% Minion Power (previously 60%)
Parasite has 0-30% more Damage (previously 20% less - 20% more) / 25% less Action Speed
Beta-Ray has 5-25% more Electric and Nuclear Damage (previously 5-25% increased)
Pierce has Hits that pierce deal 20-40% more Damage (previously 20-40% increased)
Shamrock has 10-20% more Luck (previously 10-30%)
Twisted Mod Damage Affixes now grant 20% more Damage (previously 40% increased)
Balancing
Loot in regular Sectors has been adjusted to be similar to Abyss Loot
Increased Enemy Damage scaling after Monster Level 200
Mine Detonation Radius is now Mine Trigger Radius instead, added glossary entry for explanation
Virus limit is now per player
Virus Effect does no longer apply a separate more multiplier to Corrode
Virus Effect does no longer apply a separate more multiplier to Chronos
Plasma Nova no longer deals Melee Damage
Wings Power-Up grants Action Speed instead of Attack Speed
Parasite Offense is now also live-updated and no longer a snapshot
Parasites now prefer to spawn on enemies close to your ship
Mine Buffs now also apply to Parasites
Reduced effect of Time on Boss Exhaustion
Reduced effect of Time on Boss Lightning Beams
Death Threshold does not apply to self damage
Improved randomness of Boss attacks
Necroblast can now inherit Knockback from the destroyed Minion
All Carlo Eggs rewards benefit from egg multiplier
Charge multiplier works with Parasite Mines
Buff probability of higher levels in Mod Loot Boxes
Enemy Blast Mines deal more Damage
Afterburner Flames now last 60% longer
Range increases lifetime of Afterburner Flames
Time does not reduce liftime of Flames
Improvements
Astral Dice now work on Sector Chips
Sector Astral Affixes can be store in the existing Astral Affix stash slot
Astral Affix stash slot can hold 250 items (previously 100)
Improved Unseen Strike performance
Improved Boost performance
Improved limiting of high-frequency sound effects
Minion Resistances are now shown in stats panel
Improved rendering of Loot button borders
Mine Shield rotates differently, depending on weapon slot
Turbine Blade rotate differently, depending on weapon slot
Display Charge Multiplier Buff
Projectiles now fade out at the end of their lifetime instead of disappearing instantly
Npc followers no longer move directly onto the players location
Bugfixes
Fixed in-game Multicrit calculation
Fixed Critical Corrosion to work on Parasites
Fixed Debris Damage preview
Plasma Nova now reliably hits things
Fixed Nova rendering at high attack rates
Fixed Projectiles / Novas of destroyed entities deal the expected amount of damage
Non-crit multipliers no longer double-dip with Radiation + Critical Corrosion
Fixed Parasite Boost interactions
Death Screen now shows Radiation as death cause, instead of Corrupted Area
Split Range maps to Split glossary entry
Source
Changelog.gg summarizes and formats this update. How we read updates.
