Full notes
Full Astroloot update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Server
- Performance
- Fixes
Astroloot changes
QoL
Right-click can now be used as alternative to ctrl+click for trade and stash
Right-click to Dash hint is now shown on tutorial layer
Default key bindings are now localized in all supported languages
Gameplay Notifications (Power-Ups, Boss Exhaustion, etc) now start further up, so that they do not overlap with hp bars
Gameplay Notifications can now be disabled. The setting is located at Display -> Show Gameplay Notifications
Accessiblity: Skill Tree
Power Reports and item diffs currently use green / red color-coding. A new setting has been added that changes this to yellow / blue. The setting can be enabled under Display -> Accessibility -> Show Accessible Colors.
Regardless of this setting, power reports now always show edge highlights to distinguish between a positive (up) and a negative (down) effect:
Accessibility: Item Rarity
Item Rarity is currently only distinguished by color. A new setting has been added that adds stars to indicate Item Rarity (1 star: common, 2 stars: uncommon, 3 stars: rare, 4 stars: unique).
The setting can be enabled under Display -> Accessibility -> Show Rarity Indicators on Items.
Bugfixes
Fixed potential item-loss in coop if both players pick up a share item simultaneously with network latency
If Death Threshold reaches the limit of 90%, it is now shown correctly in the damage preview stat
Added glossary hint to Death Threshold damage preview stat
Added glossary hint to Knockback damage preview stat
Fixed occasional damage inconsistency between identically rolled weapons
Improved display of prices when buying or selling
Fixed rare crash with uninitialized Dodge
Fixed Simplified Chinese Prefix / Suffix headlines on Affix Selection
Fixed Simplified Chinese texts on Death Screen
Source
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