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Steam News3 February 20264mo ago

UI Changes and Fixes!

Steam post image CHANGES: UI: Start of mission always has three new banners that appear from the top, displaying what to expect and showing the current progress along the solar system.

Full notes

Full Astrolite update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes4 additions6 changes2 removals
  • UI and audio
  • Gameplay
  • Balance
addedUI:Start of mission always has three new banners that appear from the top, displaying what to expect and showing the current progress along the solar system.
changedSteam post imageAn aura is now briefly displayed when starting a mission, and when upgrade Pick-Up Radius, to display what the radius of Pick-Up actually is.
changedSteam post imageThe Power bar has been changed to slowly fade into a bright red gradient when draining, and will highlight bright red when reaching critical levels.
changedSteam post imageThe Health bar has been changed to slowly shine a bright lime green as it approaches regenerating HP, allowing players to see a visual indication of regen.
changedGAMEPLAY:Critical Strike Chance has been implemented in EVERY weapon type that can relevantly crit. This stacks on top of global Crit Chance, allowing weapons to achieve 100% crit chance much more quickly.
changedGAMEPLAY:Dodge Chance and Player Size have been re-implemented and a new mechanic has been added. Reaching Max Level on Passives that mention them will now replace their upgrade with a stacking Health Restoration in the upgrade screen!

Steam post image

CHANGES:

UI:

  • Start of mission always has three new banners that appear from the top, displaying what to expect and showing the current progress along the solar system.

Steam post image

  • An aura is now briefly displayed when starting a mission, and when upgrade Pick-Up Radius, to display what the radius of Pick-Up actually is.

  • The Power bar has been changed to slowly fade into a bright red gradient when draining, and will highlight bright red when reaching critical levels.

  • The Health bar has been changed to slowly shine a bright lime green as it approaches regenerating HP, allowing players to see a visual indication of regen.

GAMEPLAY:

  • Critical Strike Chance has been implemented in EVERY weapon type that can relevantly crit. This stacks on top of global Crit Chance, allowing weapons to achieve 100% crit chance much more quickly.

  • Dodge Chance and Player Size have been re-implemented and a new mechanic has been added. Reaching Max Level on Passives that mention them will now replace their upgrade with a stacking Health Restoration in the upgrade screen!

  • Spray has had a change to how projectile amount works. Now +1 projectile no longer applies triple benefit, and now only affects the first bullet fired from the salvo. As a result, Spray now has room for +5 more projectile upgrades before reaching a hard cap.

FIXES:

  • Multiplicative Tag Bonus Damage % has actually been implemented, and will now affect relevant weapons.

  • Scatter can now properly pierce above 1 enemy.

  • Planet Conquered text no longer spasms.

  • Charger now winds up, charges, and winds down instead of whatever the heck it was doing before.

  • Charger no longer teleports away from sometimes colliding with another charger.

  • Seraph Boss finally does something once more- Boulders entering its radius become Hades Boulders from the second phase of the Hades fight.

  • Power Capacity Passive Upgrades now actually benefit the powers you have. Chemist has had a slight cooldown period added on Shatter to benefit this.

Like these changes? Let me know in our community Discord!

https://discord.gg/uTt7eDFCWh

Source

Steam News / 3 February 2026

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