Full notes
Full Astrog update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Radar menu has been completely remade
Remade projectile visuals
Some skills were re-balanced
Added game object - energy batteries
Added brief controls help (F1)
Added random encounter - rabbit holes
Added automatic recovery feature (on low HP)
Energy bars recovers faster now, if skill are not being used
Active effects added to UI screen
More level variety
Added global difficulty (lowers on death, increases on various successful actions)
Minor fixes and improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
