Full notes
Full Astrog update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Added more explosion types
Different explosion on death, if enemy ship is frozen
Added new anomaly types and refined older types
Changed package structure
Some destroyes enemies drop energy orbs, that can restore some power, fuel or hull shields
Stop all game sounds in pause menu
Pause menu refined a little
Added sound upon enemy spawning
Fixed minor bugs in controls menu
Changed distance of disabling logic for some game objects
Source
Changelog.gg summarizes and formats this update. How we read updates.
