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Steam News7 August 20262d ago

【Update Notice】Story Chapter 2 & Expanded Warfare and Military Gameplay

Dear Builders, This update introduces Story Chapter 2: The Rossi Arc, Fleet Trade, Multidimensional Neon Galaxy, Prisoner & Rescue mechanics, and further expands the Galactic Warfare, Military Skills, Character Memories

Full notes

Full Astrobuilder update

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What changed

1 fix11 additions12 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Events
  • Store
added● Story Chapter 2: The Rossi Arc is now available. Play as Rossi,the founder of Gray Hole Innovations, who becomes involved in an algorithmic war in the Nano Sector due to a relic from the previous civilization. Facing an enemy that seeks to erase emotions and free will in the name of “absolute efficiency,” Rossi will unite different robot factions and fight through business conflicts and interstellar warfare to protect every unique and authentic soul.
added● Added the Fleet Trading gameplay system. Gather trusted companions to form a trading fleet, combine everyone's cargo capacity, and transport large quantities of goods to distant markets. Evaluate market trends, plan your routes, and defend against pirates along the way. In the end, share the profits of a successful voyage or bear the cost of a risky adventure together.
added● New Multidimensional Neon Galaxy gameplay: record key moments from your journey and travel back to try different choices. Management, warfare, and characters' fates will branch into different futures across parallel worlds, so every decision opens new possibilities.
changed● Improved warfare result feedback. Battle reports now include participating forces, casualties, attack and defense relationships, and world memories. Victory or defeat will be communicated through more detailed notifications to relevant characters.
added● Added and adjusted various Military Skills, Buffs, NPC Talents, and combat mechanics related to weather and terrain.
changed● Military actions now earn Military Merit and Military Prestige, with further improvements to military skill progression.

Astrobuilder changes

added● Story Chapter 2: The Rossi Arc is now available. Play as Rossi,the founder of Gray Hole Innovations, who becomes involved in an algorithmic war in the Nano Sector due to a relic from the previous civilization. Facing an enemy that seeks to erase emotions and free will in the name of “absolute efficiency,” Rossi will unite different robot factions and fight through business conflicts and interstellar warfare to protect every unique and authentic soul.
added● Added the Fleet Trading gameplay system. Gather trusted companions to form a trading fleet, combine everyone's cargo capacity, and transport large quantities of goods to distant markets. Evaluate market trends, plan your routes, and defend against pirates along the way. In the end, share the profits of a successful voyage or bear the cost of a risky adventure together.
added● New Multidimensional Neon Galaxy gameplay: record key moments from your journey and travel back to try different choices. Management, warfare, and characters' fates will branch into different futures across parallel worlds, so every decision opens new possibilities.
changed● Improved warfare result feedback. Battle reports now include participating forces, casualties, attack and defense relationships, and world memories. Victory or defeat will be communicated through more detailed notifications to relevant characters.
added● Added and adjusted various Military Skills, Buffs, NPC Talents, and combat mechanics related to weather and terrain.

Dear Builders,

This update introduces Story Chapter 2: The Rossi Arc, Fleet Trade, Multidimensional Neon Galaxy, Prisoner & Rescue mechanics, and further expands the Galactic Warfare, Military Skills, Character Memories, and Faction Relationship systems. Here's what you can experience in the game after this update:

Ⅰ. Story Chapter 2, Fleet Trading & Multidimensional Neon Galaxy

Story Chapter 2: The Rossi Arc is now available. Play as Rossi,the founder of Gray Hole Innovations, who becomes involved in an algorithmic war in the Nano Sector due to a relic from the previous civilization. Facing an enemy that seeks to erase emotions and free will in the name of “absolute efficiency,” Rossi will unite different robot factions and fight through business conflicts and interstellar warfare to protect every unique and authentic soul.

● Added the Fleet Trading gameplay system. Gather trusted companions to form a trading fleet, combine everyone's cargo capacity, and transport large quantities of goods to distant markets. Evaluate market trends, plan your routes, and defend against pirates along the way. In the end, share the profits of a successful voyage or bear the cost of a risky adventure together.

● New Multidimensional Neon Galaxy gameplay: record key moments from your journey and travel back to try different choices. Management, warfare, and characters' fates will branch into different futures across parallel worlds, so every decision opens new possibilities.

Ⅱ. Further Expansion of Galactic Warfare

● Improved warfare result feedback. Battle reports now include participating forces, casualties, attack and defense relationships, and world memories. Victory or defeat will be communicated through more detailed notifications to relevant characters.

● Added and adjusted various Military Skills, Buffs, NPC Talents, and combat mechanics related to weather and terrain.

● Military actions now earn Military Merit and Military Prestige, with further improvements to military skill progression.

● Enhanced flagship formation mechanics. When a legion commander’s flagship is destroyed, the morale of allied participating forces will be significantly affected.

● Added battleship type statistics to the war settlement screen and continued improvements to combined battle skill feedback, visual effects, and interface presentation.

Ⅲ. New Prisoner-of-War & Post-War Handling Gameplay

● Galactic Warfare now supports capturing enemy characters as prisoners.

● Added new interactions and mechanics, including Imprisonment, Visiting prisoners, Releasing prisoners, Execution, Rescue missions, Persuasion and Surrender.

● Players will be notified by mail when a character is captured, which will further affect subsequent character interactions and military events.

IV. Faction & Military Management Improvements

● Added a monthly tribute system for capital planets.

● Military faction information now includes trade route commission income.

● Improved faction relationship changes. Leaders’ diplomatic relationships will now spread to their affiliated factions, while planetary conquest and changes in ownership will further influence the relationships between both sides.

● Expanded military-related character behaviors and memories, allowing NPCs to more completely record wars, encounters, and other important experiences.

● Added new Military Relics, including multiple special items that can influence command, fleet operations, planetary defense, and military diplomacy.

● After Destiny Orbits events conclude, related characters’ opinions and relationships will be further affected based on their experiences.

V. Character Memory & Dynamic Behavior Improvements

● Added memory of military-line character actions, so campaigns, acquaintances, positions, and major events can be more fully recorded by NPCs.

● Improved campaign memory regarding character perspective, location, and legions.

● NPC dynamic behavior now further supports military content.

● Improved the frequency and text variety of NPCs proactively approaching the player for small talk.

VI. Other Improvements & Bug Fixes

● Improved the store, exchange, incubation system, and parts of the quest experience.

● Fixed issues with trade-route commissions, ATS item counts, character memory, and blurry character portraits.

● Improved multi-language support, UI adaptation, and skill/buff tooltips.

● Added save-file compatibility handling for the imprisonment feature, with continued overall stability improvements.

Thank you to all our Builders for your continued feedback. We'll keep enriching military careers, interstellar warfare, character fates, and story content, so that every war, choice, and encounter across the Fluorial River leaves a lasting impact.

WA Studio

August 7, 2026

Source

Steam News / 7 August 2026

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