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Steam News11 March 20242y ago

Binary Star System

Star systems of all types now have motion based on Keplerian orbital data within a system.

In this update1

Full notes

Full Astro VR update

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What changed

3 fixes1 addition3 changes0 removals
  • Gameplay
  • Performance
  • Fixes
changedStar systems of all types now have motion based on Keplerian orbital data within a system. The motion of binaries, ternaries, and above are all simulated including black hole - star binaries (see Cygnus X-3) which tend to have the fastest orbits or the triple star Algol (90 Ly). Complex orbital motion is also modeled such as Rigel's (732.9 Ly) 4 stars where star C orbits Rigel A, Ba orbits C, and Bb orbits Ba. Stars are all organized in the same fashion as the data, two stars one being a primary and one a companion. Note that currently you can only transition from companion star to primary while motion is running.Improvements:
addedStar systems of all types now have motion based on Keplerian orbital data within a system. The motion of binaries, ternaries, and above are all simulated including black hole - star binaries (see Cygnus X-3) which tend to have the fastest orbits or the triple star Algol (90 Ly). Complex orbital motion is also modeled such as Rigel's (732.9 Ly) 4 stars where star C orbits Rigel A, Ba orbits C, and Bb orbits Ba. Stars are all organized in the same fashion as the data, two stars one being a primary and one a companion. Note that currently you can only transition from companion star to primary while motion is running.Star orbital motion added for 2 or more star systems.
changedStar systems of all types now have motion based on Keplerian orbital data within a system. The motion of binaries, ternaries, and above are all simulated including black hole - star binaries (see Cygnus X-3) which tend to have the fastest orbits or the triple star Algol (90 Ly). Complex orbital motion is also modeled such as Rigel's (732.9 Ly) 4 stars where star C orbits Rigel A, Ba orbits C, and Bb orbits Ba. Stars are all organized in the same fashion as the data, two stars one being a primary and one a companion. Note that currently you can only transition from companion star to primary while motion is running.Performance optimization during motion.
changedStar systems of all types now have motion based on Keplerian orbital data within a system. The motion of binaries, ternaries, and above are all simulated including black hole - star binaries (see Cygnus X-3) which tend to have the fastest orbits or the triple star Algol (90 Ly). Complex orbital motion is also modeled such as Rigel's (732.9 Ly) 4 stars where star C orbits Rigel A, Ba orbits C, and Bb orbits Ba. Stars are all organized in the same fashion as the data, two stars one being a primary and one a companion. Note that currently you can only transition from companion star to primary while motion is running.Updated time control to give a greater range.
fixedStar systems of all types now have motion based on Keplerian orbital data within a system. The motion of binaries, ternaries, and above are all simulated including black hole - star binaries (see Cygnus X-3) which tend to have the fastest orbits or the triple star Algol (90 Ly). Complex orbital motion is also modeled such as Rigel's (732.9 Ly) 4 stars where star C orbits Rigel A, Ba orbits C, and Bb orbits Ba. Stars are all organized in the same fashion as the data, two stars one being a primary and one a companion. Note that currently you can only transition from companion star to primary while motion is running.Orbital data, especially semi-major axis has been reviewed and corrected.
fixedStar systems of all types now have motion based on Keplerian orbital data within a system. The motion of binaries, ternaries, and above are all simulated including black hole - star binaries (see Cygnus X-3) which tend to have the fastest orbits or the triple star Algol (90 Ly). Complex orbital motion is also modeled such as Rigel's (732.9 Ly) 4 stars where star C orbits Rigel A, Ba orbits C, and Bb orbits Ba. Stars are all organized in the same fashion as the data, two stars one being a primary and one a companion. Note that currently you can only transition from companion star to primary while motion is running.Brief flash fixed when going to a distant star from the Selection menu.

Astro VR changes

changedImprovements:
addedStar orbital motion added for 2 or more star systems.
changedPerformance optimization during motion.
changedUpdated time control to give a greater range.
fixedOrbital data, especially semi-major axis has been reviewed and corrected.

Star systems of all types now have motion based on Keplerian orbital data within a system. The motion of binaries, ternaries, and above are all simulated including black hole - star binaries (see Cygnus X-3) which tend to have the fastest orbits or the triple star Algol (90 Ly). Complex orbital motion is also modeled such as Rigel's (732.9 Ly) 4 stars where star C orbits Rigel A, Ba orbits C, and Bb orbits Ba. Stars are all organized in the same fashion as the data, two stars one being a primary and one a companion. Note that currently you can only transition from companion star to primary while motion is running.

Improvements:

  • Star orbital motion added for 2 or more star systems.

  • Performance optimization during motion.

  • Smoother transitions from object to object while motion is running.

  • Updated time control to give a greater range.

Bug Fixes:

  • Orbital data, especially semi-major axis has been reviewed and corrected.

  • Brief flash fixed when going to a distant star from the Selection menu.

  • Far orbit planet stuttering (when viewed from a moon, e.g. Charon to Pluto) has been fixed.

Source

Steam News / 11 March 2024

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