I’ve always disliked loading screens that are just static images. With Astro Burn I wanted to use that loading time more intentionally—turning it into a space to share small pieces of character backstory, rather than re
Full notes
Full Astro Burn update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition2 changes0 removals
Performance
Gameplay
changedI’ve always disliked loading screens that are just static images. With Astro Burn I wanted to use that loading time more intentionally—turning it into a space to share small pieces of character backstory, rather than relying solely on in-game story or text-heavy moments.
addedAfter all, this is a bullet-hell cute-em-up, players want to stay in the thick of the action. Loading screens felt like the perfect place to slip in short, meaningful character vignettes that add depth without slowing the pace.
changed( The above art is from the Co-Op mode loading screen now updated in the Demo build )
Astro Burn changes
changedI’ve always disliked loading screens that are just static images. With Astro Burn I wanted to use that loading time more intentionally—turning it into a space to share small pieces of character backstory, rather than relying solely on in-game story or text-heavy moments.
addedAfter all, this is a bullet-hell cute-em-up, players want to stay in the thick of the action. Loading screens felt like the perfect place to slip in short, meaningful character vignettes that add depth without slowing the pace.
changed( The above art is from the Co-Op mode loading screen now updated in the Demo build )
I’ve always disliked loading screens that are just static images. With Astro Burn I wanted to use that loading time more intentionally—turning it into a space to share small pieces of character backstory, rather than relying solely on in-game story or text-heavy moments.
After all, this is a bullet-hell cute-em-up, players want to stay in the thick of the action. Loading screens felt like the perfect place to slip in short, meaningful character vignettes that add depth without slowing the pace.
It’s a small touch, but one that helps the world and its characters feel more alive between the chaos.
( The above art is from the Co-Op mode loading screen now updated in the Demo build )