In this update2
Full notes
Full Astrea: Six-Sided Oracles update
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Repeated intro
Hey Oracles, new beta patch!
What changed
- Compatibility
- Gameplay
Astrea: Six-Sided Oracles changes
Thanks for all the feedback on latest patch.
Listening to your feedback and after testing ourselves we decided to roll back some of the anomaly changes. In the end we felt the result of the change wasn't as good as we expected.
We also tweaked a few other things, specially for Orion.
We are still testing all the changes we did for this beta, so things could change before the end of it.
Feel free share your feedback here on steam or on Astrea Discord.
Important Note: All new text are currently only available in English. All of the changes in the beta version are subject to change.
To access Astrea beta version:
Right-click Astrea: Six-Sided Oracles in your Steam Library
Select Properties...
Select the Betas tab
Click the Beta Participation dropdown and select the "beta" branch
Patch Notes
Balancing
Neutral
Nerfed Rolling Star dice values. Removed 1 Draw from a Rolling Star die face on Safe Die.
Nerfed Reroll dice values.
Nerfed Restoration die values.
Nerfed Invoke, removed Draw 1 die.
Nerfed Punch Safe Die, changed 1 Draw 1 die face to a Boost 1.
Nerfed Purify Safe Die, changed 1 Draw 1 die face to a Boost 1.
Moonie:moonie:
Nerfed Twilight Sigil Safe Die, changed 1 Draw 1 die face to a Boost 1.
Hevelius:hevelius:
Nerfed Clever Scrapping Safe Die, changed 1 Draw 1 die face to a Boost 1.
Austra:austra:
Nerfed Frenzied Blow Safe Die, changed 1 Draw 1 die face to a Boost 1.
Sothis:sothis:
Nerfed Eclipse Blast Safe Die, changed 1 Draw 1 die face to a Boost 1.
Nerfed Sandshaping Safe Die, changed 1 Draw 1 die face to a Boost 1.
Orion:orionastrea:
Buffed Alchemy Starter Die values.
Buffed Crystalized Memory, increased Purification increase from 3 to 7.
Nerfed Platinum Star, changed it from a Star Blessing to a Black Hole Blessing, added increases Light Shield applied by Devotion Orb by 2 and the drawback decreases Light Shield applied by dice by half (rounded down).
Buffed Fission Expertise dice values.
Buffed Alchemist Missile dice values and added a base deal 1 Purification, this way it can deal Purification even without Astrium.
Buffed Alchemist Combustion Risky Die and Epic Die values and added a base deal 1 Purification, this way it can deal Purification even without Astrium.
Enemies
Removed Anomaly 7, whenever you shuffle your dice pool, add Wound Hex Die into your draw pool. The amount of Wound Hex Die changes based on the chapter (Chapter 1 and 2 = 1, Chapter 3 = 2).
Rolled back Anomaly 8 to be two separated Anomalies, Anomaly 7 (Increase non-Bosses' Max Corruption) and 8 (Increase Bosses Max Corruption).
Nerfed Astrea 3, removed the ""Whenever you shuffle your dice pool, add 2 Wound Hex Die into your draw pool"" part.
Buffed Uncaged Anomaly Ground Zero Boss Battle. Anomaly 3 increased 1 die face Player Corrupt 3 to 4 and 1 die face Random Torment 1 to Enemy Self Torment 1. Anomaly 10 changed 1 die face Player Corrupt 3 to Area Corrupt 2, changed 1 die face Random Torment 1 to Enemy Self Torment 2 and increased starting Reality Disruption from 5 to 6.
Source
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