Full notes
Full Astral Throne update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
- Store
Patch Notes 1.2.4
Some gameplay tweaks and bug fixes in preparation for the Turn Based Thursday Fest on June 2nd. More substantial updates followed by new content coming soon!
Gameplay Tweaks
Added the ability to select more than one starting Memory in the Custom Games menu
The Custom Games menu now remembers what configurations you had set previously
Added a clear button to the Custom Games menu
Made the requirements for a couple endings less strict
Made the activation of Draco’s “Critical Roll” ability more obvious
Added more tips for the loading screen
Bugs Fixed
Fixed not triggering the Steam achievement for seeing the “Godfellas” ending (should grant it automatically upon opening the game if you have seen the ending before)
Fixed “Lookout” skill softlocking the game when attempting to undo it
Fixed recruitable Militia sometimes spawning with weird skills
Fixed occasional inaccurate key counts in the HUD after getting a Crossroads event
Fixed Alchemist transmutation menu not properly clearing Item tooltips
Fixed visual bug in the Combat Forecast menu where weapon skills would seem to stack endlessly if the Unit had the “Hundred Arms” skill and you were switching back and forth between weapons
Fixed item duplication when buying a Memory in a shop while still holding onto another item
Source
Changelog.gg summarizes and formats this update. How we read updates.
