HomeGamesUpdatesPricingMethodology
Steam News22 April 20251y ago

Patch 1.2.2 - Balance Tweaks

In 1.1, we tried to smooth out the difficulty curve so you weren't cruising through Acts 2 and 3 if you managed to make it through Act 1.

In this update1

Full notes

Full Astral Throne update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions6 changes2 removals
  • Balance
changedBalance ChangesSlightly reduced stats of all enemies in Acts 2 and 3
changedBalance ChangesSlightly reduced generic enemy growth rates
changedBalance ChangesAdjusted Final Boss to only gain +2 stat per remaining Ordinator while on the highest difficulty level
changedBalance ChangesReduced the ATS threshold for doubling to 4 from 5
changedBalance ChangesGave the "Thomas" Militia -2 MOV when on the enemy team, and made him guaranteed to spawn with a Sublcass and 2 Items
changedBalance ChangesReduced the bonus range of the long range Ordinator from +7 to +5 in the "Star of Montes Luna" encounter
the ATS threshold for doubling54the ATS threshold for doubling decreased, nerfbonus range of the long range Ordinator+7+5bonus range of the long range Ordinator decreased, nerf

Astral Throne changes

changedSlightly reduced stats of all enemies in Acts 2 and 3
changedSlightly reduced generic enemy growth rates
changedAdjusted Final Boss to only gain +2 stat per remaining Ordinator while on the highest difficulty level
changedReduced the ATS threshold for doubling to 4 from 5
changedGave the "Thomas" Militia -2 MOV when on the enemy team, and made him guaranteed to spawn with a Sublcass and 2 Items

In 1.1, we tried to smooth out the difficulty curve so you weren't cruising through Acts 2 and 3 if you managed to make it through Act 1. We overcompensated a bit and made the game too frustrating in turn, as that ended up cranking up the difficulty of the whole game too much. This patch is meant to undo a lot of the frustration that caused. And while the curve has hopefully smoothed out a bit, we're still working on improving it, but first we're going to bring the difficulty of the whole game down, making it easier overall.

Balance Changes

Slightly reduced stats of all enemies in Acts 2 and 3

Slightly reduced generic enemy growth rates

Adjusted Final Boss to only gain +2 stat per remaining Ordinator while on the highest difficulty level

Reduced the ATS threshold for doubling to 4 from 5

Gave the "Thomas" Militia -2 MOV when on the enemy team, and made him guaranteed to spawn with a Sublcass and 2 Items

Reduced the bonus range of the long range Ordinator from +7 to +5 in the "Star of Montes Luna" encounter

Removed several of the Enemies from the starting area of the "Star of Montes Luna" encounter

Removed some reinforcements from the "Star of Montes Luna" encounter

Source

Steam News / 22 April 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.