In this update3
Full notes
Full Astral Throne update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, we’re really sorry that some of you ran into problems with saving and loading your game mid-run. With the runs being as long as they are, it is incredibly important that they work properly. Truth be told, this proved to be a more complicated issue than we were expecting. This feature was working for us devs and beta playtesters, so we were surprised to see some people having terrible issues with it. We are truly sorry about that and we thank you so much for your patience these last few days.
What changed
- Compatibility
- Performance
- Fixes
- Maps
- Gameplay
- UI and audio
Astral Throne changes
So, we hunkered down and rewrote the saving and loading system. It’s now way more stable and less sensitive to error. Some playtesters in the community have even claimed it has fixed previously softlocked save files. We’d like to believe the problem has been solved now, but we’d still like crash reports if they happen.
Thank you so much for your support!
Of course, that’s not the only thing this patch fixes.
Patch Notes 1.0.4
Big Fixes
Fixed issues with save corruption
Fixed issue where the difficulty level would sometimes not load properly mid-run
Fixing crashing occasionally after getting a random event (“!”) on the world map between encounters
Fixed getting weirdly low framerate sometimes
Attempted to fix occasionally not finishing an Encounter after completing its objective
Other Fixes
Fixed issue where having multiple Send-Item-To-Caravan menus in a row would softlock the game
Fixed issues with swapping mounts in the Caravan
Fixed not being able to close certain locked tooltips
Fixed the red outlines that occasionally appears on player units
Fixed Memories that change a stat during a certain phase that were applying to enemies
Fixed “Mindfulness” Memory not healing units to full
Fixed Maia’s mounted animations
Fixed Marionette not getting automatically removed from the encounter when dying during Player Phase
Fixed Marionette not getting put the Caravan at the end of an Encounter if Maia's inventory is full
Fixed issues with Aniara’s “Transfusion” skill
Fixed a very rare case where one of the three skills at level-up would not appear
Fixed “Sell” button in shop not appearing sometimes
Fixed being able to close the Caravan menu while in shop sometimes
Attempted to fix camera being close to the ground sometimes (if this ever happens to you, just try playing normally, it should fix itself)
Unaligned reinforcements now have a differently coloured reinforcement warning (white instead of red)
Unchecking edge panning in the control settings allows your cursor to leave the window
Minor graphical and UI tweaks
Balance Changes
Draco’s “Wager” now grants 1 Chip per successful roll instead of 2
Draco’s “Gentleman’s Game” now grants 2 stacks of “Wager” instead of 1 and its cooldown has increased from 3 to 4
Draco’s “Strike a Bet” now grants 2 stacks of “Wager” instead of 1
Draco’s “High Stakes” now loses 2 Chips per unsuccessful roll instead of 1
The Marionette item is now destroyable, and destroying the item will remove Marionette as a Unit from your team
Final boss’s “Saprophyte” skill now grants +2 bonus to each stat instead of +1
Tweaked encounters you could get in Act 3
We’re still working on these issues:
Improving Knight and Battlemage-type Units
Balancing Encounter difficulty
Adding a sort button the caravan
Fixing the music not resuming properly when loading the game sometimes
Very rarely when Saving a downed unit, then quitting and loading again will cause the game to think that unit is still around in a weird (but not game-breaking) way
Some of you just can’t control the game at all. This is a tough one, but we’re working on it
Source
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