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Steam News17 November 20187y ago

Bug fixing update is live - New Forest biome

Greetings folks and happy Friday. This update fixes two recent critical issues. We fixed the data share bug with buildings as well as did a major change to the Forest/Mountain biome.

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Full Astral Terra update

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Greetings folks and happy Friday. This update fixes two recent critical issues. We fixed the data share bug with buildings as well as did a major change to the Forest/Mountain biome. It was challenging and rather annoying to be stuck spawning in between steep mountains, or in some cases, inside a mountain. Since we knew the building bug was going to create a data wipe, we figured this was a good time to also change the Forest biome. Mountains are spread out and smaller now and there is lots of flat land to build on in between them. Since we now have lakes in addition to streams, we will push out an update soon that will have some sort of rafts or simple boats. The starting area is much more accessible now due to the change, and with the new additional caves lower down on the hills/mountains players can acquire many of the resources they need to get going much quicker now. Right from the start a player will spawn in or just beside a river or lake. Within sight should be a great flat spot (or island) to build close to the water and also close to caves that have a plethora of resources. Patch Notes: 1.04 - Fixed building data bug which made buildings from all worlds appear in all worlds. Now each worlds buildings are properly saved to that unique world. - Fixed the issue with spawning under terrain by changing the Forest/Mountain biome terrain generation type. Mountains are much smaller and broken up and there are now large areas of flat land and passes that go through the hills and mountains. - Fixed the Golden Griffon deadlock state so that it can now fly out of or around trouble spots. - Added new caves lower down in the Forest biome. Lots of resources to be found now in easy reach. - Forest biome now has lakes in addition to rivers. - Reduced dig depth limit by 1.

What changed

1 fix0 additions0 changes0 removals
  • Maps
fixedGreetings folks and happy Friday. This update fixes two recent critical issues. We fixed the data share bug with buildings as well as did a major change to the Forest/Mountain biome. It was challenging and rather annoying to be stuck spawning in between steep mountains, or in some cases, inside a mountain. Since we knew the building bug was going to create a data wipe, we figured this was a good time to also change the Forest biome. Mountains are spread out and smaller now and there is lots of flat land to build on in between them. Since we now have lakes in addition to streams, we will push out an update soon that will have some sort of rafts or simple boats. The starting area is much more accessible now due to the change, and with the new additional caves lower down on the hills/mountains players can acquire many of the resources they need to get going much quicker now. Right from the start a player will spawn in or just beside a river or lake. Within sight should be a great flat spot (or island) to build close to the water and also close to caves that have a plethora of resources. Patch Notes: 1.04 - Fixed building data bug which made buildings from all worlds appear in all worlds. Now each worlds buildings are properly saved to that unique world. - Fixed the issue with spawning under terrain by changing the Forest/Mountain biome terrain generation type. Mountains are much smaller and broken up and there are now large areas of flat land and passes that go through the hills and mountains. - Fixed the Golden Griffon deadlock state so that it can now fly out of or around trouble spots. - Added new caves lower down in the Forest biome. Lots of resources to be found now in easy reach. - Forest biome now has lakes in addition to rivers. - Reduced dig depth limit by 1.

Astral Terra changes

fixedGreetings folks and happy Friday. This update fixes two recent critical issues. We fixed the data share bug with buildings as well as did a major change to the Forest/Mountain biome. It was challenging and rather annoying to be stuck spawning in between steep mountains, or in some cases, inside a mountain. Since we knew the building bug was going to create a data wipe, we figured this was a good time to also change the Forest biome. Mountains are spread out and smaller now and there is lots of flat land to build on in between them. Since we now have lakes in addition to streams, we will push out an update soon that will have some sort of rafts or simple boats. The starting area is much more accessible now due to the change, and with the new additional caves lower down on the hills/mountains players can acquire many of the resources they need to get going much quicker now. Right from the start a player will spawn in or just beside a river or lake. Within sight should be a great flat spot (or island) to build close to the water and also close to caves that have a plethora of resources. Patch Notes: 1.04 - Fixed building data bug which made buildings from all worlds appear in all worlds. Now each worlds buildings are properly saved to that unique world. - Fixed the issue with spawning under terrain by changing the Forest/Mountain biome terrain generation type. Mountains are much smaller and broken up and there are now large areas of flat land and passes that go through the hills and mountains. - Fixed the Golden Griffon deadlock state so that it can now fly out of or around trouble spots. - Added new caves lower down in the Forest biome. Lots of resources to be found now in easy reach. - Forest biome now has lakes in addition to rivers. - Reduced dig depth limit by 1.

Source

Steam News / 17 November 2018

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