October update is Live - new Monsters, NPC and other goodies!
Greetings folks! Todays update is mostly about content and some AI tweaks, as promised with last update. We also have some new architecture that wasn't ready yet, hopefully in the next update.
Full notes
Full Astral Terra update
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What changed
0 fixes1 addition0 changes0 removals
Maps
addedGreetings folks! Todays update is mostly about content and some AI tweaks, as promised with last update. We also have some new architecture that wasn't ready yet, hopefully in the next update. I also realize that there are a few new bug reports/tweaks that have been requested and I have put that on my list for the next development sprint. Patch Notes: 1.03 - Improved Player detection on AI. Players can no longer walk behind MOBS without causing aggro as MOBS now detect any movement within 12 feet around them. - Reduced frequency on Mountain/Forest biome generation slightly. The result is more flat land and slight hills while retaining mountains. - Moved the default spawn to a better place on the map. Still spawns by/on-top of water but now does so by flat land and meadows. New spawnpoint works for all characters but will require spawning into a new seed as positions are saved to old seeds. Both existing and new characters get the new spawn(if using a new seed). - Added 2 aggressive Halloween themed mobs: Werewolf and the Undead Pumpkin Warrior. - Added 1 new anti-monster MOG: The Golden Griffon. the Golden Griffon will attack any enemy mobs on sight and wanders about the players area. - Added the new Dragon Turret. Craft or buy these and then place them where you need protection. They will shoot fireballs at enemy mobs as they come into range.
Astral Terra changes
addedGreetings folks! Todays update is mostly about content and some AI tweaks, as promised with last update. We also have some new architecture that wasn't ready yet, hopefully in the next update. I also realize that there are a few new bug reports/tweaks that have been requested and I have put that on my list for the next development sprint. Patch Notes: 1.03 - Improved Player detection on AI. Players can no longer walk behind MOBS without causing aggro as MOBS now detect any movement within 12 feet around them. - Reduced frequency on Mountain/Forest biome generation slightly. The result is more flat land and slight hills while retaining mountains. - Moved the default spawn to a better place on the map. Still spawns by/on-top of water but now does so by flat land and meadows. New spawnpoint works for all characters but will require spawning into a new seed as positions are saved to old seeds. Both existing and new characters get the new spawn(if using a new seed). - Added 2 aggressive Halloween themed mobs: Werewolf and the Undead Pumpkin Warrior. - Added 1 new anti-monster MOG: The Golden Griffon. the Golden Griffon will attack any enemy mobs on sight and wanders about the players area. - Added the new Dragon Turret. Craft or buy these and then place them where you need protection. They will shoot fireballs at enemy mobs as they come into range.
Greetings folks! Todays update is mostly about content and some AI tweaks, as promised with last update. We also have some new architecture that wasn't ready yet, hopefully in the next update. I also realize that there are a few new bug reports/tweaks that have been requested and I have put that on my list for the next development sprint. Patch Notes: 1.03 - Improved Player detection on AI. Players can no longer walk behind MOBS without causing aggro as MOBS now detect any movement within 12 feet around them. - Reduced frequency on Mountain/Forest biome generation slightly. The result is more flat land and slight hills while retaining mountains. - Moved the default spawn to a better place on the map. Still spawns by/on-top of water but now does so by flat land and meadows. New spawnpoint works for all characters but will require spawning into a new seed as positions are saved to old seeds. Both existing and new characters get the new spawn(if using a new seed). - Added 2 aggressive Halloween themed mobs: Werewolf and the Undead Pumpkin Warrior. - Added 1 new anti-monster MOG: The Golden Griffon. the Golden Griffon will attack any enemy mobs on sight and wanders about the players area. - Added the new Dragon Turret. Craft or buy these and then place them where you need protection. They will shoot fireballs at enemy mobs as they come into range.