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Steam News17 August 20241y ago

๐ŸŒŸAstral Arena Alpha Demo -ย v0.2๐ŸŒŸ

Our second public Astral Arena Alpha update is now live! Thanks to everyone who played the previous builds! Your feedback is what drives our development!

In this update4

Full notes

Full Astral Arena update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes4 additions15 changes4 removals
  • Gameplay
  • Maps
  • Balance
  • Performance
  • Fixes
removedOur second public Astral Arena Alpha update is now live!We've mostly been working on improving the game progression systems so that the game has a better sense of advancement and to stop players getting overwhelmed by the amount of information the previous build would just toss at them from the get go - that no longer is the case!
addedOur second public Astral Arena Alpha update is now live!Additionally we've made a bunch of QoL improvements and bug fixes, added in save/load, as well as implementing the first stage of our own shiny system! The shinies themselves are all placeholder as they are just hue-shifted from the original colors, but we plan on being much more deliberate with them in future!
added๐Ÿ†• New Features and Additions๐Ÿ†• New Save/Load System: Added the ability to continue a run later on.
changed๐Ÿ†• New Features and Additions๐Ÿ†• Status poster: Updated to unlock information as the player encounters it, reducing the potential for overwhelm at the start of the game.
added๐Ÿ†• New Features and Additions๐Ÿ†• Main menu: New main menu & splash screen.
added๐Ÿ†• New Features and Additions๐Ÿ†• Weather System: Introduced a new weather timer so players can plan around it better.
โš–๏ธ Goal wins: Reduced the goal wins3018โš–๏ธ Goal wins: Reduced the goal wins decreased, nerf

Astral Arena changes

removedWe've mostly been working on improving the game progression systems so that the game has a better sense of advancement and to stop players getting overwhelmed by the amount of information the previous build would just toss at them from the get go - that no longer is the case!
addedAdditionally we've made a bunch of QoL improvements and bug fixes, added in save/load, as well as implementing the first stage of our own shiny system! The shinies themselves are all placeholder as they are just hue-shifted from the original colors, but we plan on being much more deliberate with them in future!
added๐Ÿ†• New Save/Load System: Added the ability to continue a run later on.
changed๐Ÿ†• Status poster: Updated to unlock information as the player encounters it, reducing the potential for overwhelm at the start of the game.
added๐Ÿ†• Main menu: New main menu & splash screen.

Our second public Astral Arena Alpha update is now live!

Thanks to everyone who played the previous builds! Your feedback is what drives our development!

We've mostly been working on improving the game progression systems so that the game has a better sense of advancement and to stop players getting overwhelmed by the amount of information the previous build would just toss at them from the get go - that no longer is the case!

Additionally we've made a bunch of QoL improvements and bug fixes, added in save/load, as well as implementing the first stage of our own shiny system! The shinies themselves are all placeholder as they are just hue-shifted from the original colors, but we plan on being much more deliberate with them in future!

You can download the update over on Itch

We're incredibly grateful for your ongoing feedback and support! Keep it comingโ€”weโ€™re listening! ๐ŸŽง

Change Log

๐Ÿ†• New Features and Additions

  • ๐Ÿ†• New Save/Load SystemAdded the ability to continue a run later on.
  • ๐Ÿ†• Status posterUpdated to unlock information as the player encounters it, reducing the potential for overwhelm at the start of the game.
  • ๐Ÿ†• Main menuNew main menu & splash screen.
  • ๐Ÿ†• Weather SystemIntroduced a new weather timer so players can plan around it better.
  • ๐Ÿ†• Shinies: SHINIES NOW EXIST. The current system is a prototype; in the future, the shinies will be much more purposefully colored rather than simply hue-shifted from the originals.

  • ๐Ÿ†• Crowd: The crowd actually exists now.

๐ŸŽฎ Gameplay Changes

  • ๐ŸŽฎ Self skills: Self skills no longer exist; they may make a comeback in the future.

  • ๐ŸŽฎ Buffs/Debuffs stack: Buffs/Debuffs now share a stack to reduce status icons; debuffs display negative stack numbers for clarity.

  • ๐ŸŽฎ Skill unlocks: Unlock skills over time rather than having them all at the start. This helps reduce the overwhelm players faced in the previous build.

  • ๐ŸŽฎ Enemy scaling: Refactored enemy scaling and rebalanced it to improve gameplay.

  • ๐ŸŽฎ Core frequency: Core frequency now based on wins.

  • ๐ŸŽฎ Performance: Enhanced performance. On the Steam Deck, maintaining combat FPS above 30 in most scenarios.

  • ๐ŸŽฎ Status effect poster: Moved the status effect poster to make it more noticeable.

  • ๐ŸŽฎ Keyboard controlsAdjusted default keyboard controls. Still a work in progress.

๐Ÿ”ง Bug Fixes

  • ๐Ÿ”ง Enemy stats: Enemy stats are now calculated correctly.

  • ๐Ÿ”ง Growth status effectFixed the growth status effect to display correct numbers.
  • ๐Ÿ”ง Cold skills: Cold skills now last longer, ensuring they can hit.

  • ๐Ÿ”ง Astrals healing: Astrals can no longer heal via growth if below 1% HP, preventing them from reviving after a fight.

  • ๐Ÿ”ง Skill equippingFixed skill equipping the wrong skill. This issue may still occur in some cases.
  • ๐Ÿ”ง Game resetFixed issue with the game not resetting correctly after a game over.
  • ๐Ÿ”ง Item & Skill descriptionsFixed all descriptions.
  • ๐Ÿ”ง Status infoFixed status info display.
  • ๐Ÿ”ง Player locationFixed the bug where the game saved the player location, which could lead to escaping the world.
  • ๐Ÿ”ง Skill equipping cancellationFixed the issue where equipping a skill would proceed even if canceled.
  • ๐Ÿ”ง Elevator mechanics: Changes made to how the elevator works to fix a number of related bugs.

โš–๏ธ Balance Changes

  • โš–๏ธ Core statsNew cores now use a different method for determining their stats.
  • โš–๏ธ Core distributionAdjusted how cores are distributed to be more abundant early on and less abundant in the late game.
  • โš–๏ธ Skill rebalance: Rebalanced the skills & eliminated redundancy.

  • โš–๏ธ Item effects: Rebalanced item effects and effectiveness.

  • โš–๏ธ Difficulty curve: Rebalanced the difficulty curve.

  • โš–๏ธ Enemy scaling: Rebalanced enemy scaling.

  • โš–๏ธ Synergy: Synergy no longer reduces energy costs.

  • โš–๏ธ Goal winsReduced the goal wins from 30 down to 18, shortening the length of a run.

Source

Steam News / 17 August 2024

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