In this update5
Full notes
Full Astracolypse update
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What changed
- Performance
- Gameplay
- Balance
- UI and audio
Astracolypse changes
Astracolypse has been ported to Unreal Engine 5.8 in this update. The porting process ate up a little more time than anticipated. The largest benefit of this transition is that it allows us to utilize Lumen Lite on low and medium global illumination settings. This retains global illumination in all settings, at improved performance.
Building
The building system is now fully controllable with a gamepad. We also made some adjustments to some of the existing gamepad controls to streamline the process.
You can now destroy placed structures.
The control hint display when placing buildings, will now adjust its tips to custom keybindings, if present.
Combat
Many abilities have been given an FX pass.
Added a variety of screen effects to indicate when a player has taken damage. There are different effects for different types of damage, and the magnitude of the effect reflects the effectiveness of the incoming attack.
Graphics
We've ported Astracolypse to Unreal Engine 5.8. The largest benefit of this for is that low to medium graphics settings now utilize the new Lumen Lite mode. This offers improved global illumination performance.
Sound
Added new sound effects to the orc Rapid Strikes ability.
Fixed an issue with sound effects on Shieldbreaker not all obeying volume settings.
User Interface
The quick-time indicator has been moved to the right center portion of the screen.
You can now rebind all building actions.
When using a gamepad it will prefer displaying the gamepad keybindings, if available.
Fixed an issue with keybinding to the Gamepad A button.
Source
Changelog.gg summarizes and formats this update. How we read updates.
