Full notes
Full Astra: Fading Stars update
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What changed
- Events
- Gameplay
- Fixes
Astra: Fading Stars changes
Patch version 0.1.2 for the demo is here! In this patch we mitigated some of the design challenges a lot of players met which increased the difficulty while not really contributing to the challenge we aim to provide.
Removed two from the six stars from the Star Memo Puzzle at the beginning of the game.
Moved "Crimson Feather" artifact after the hidden tentacles platforming challenge to be visible from outside the challenge.
Removed the Dark Crawler between the tentacles from the first room the shooters appear.
Moved the ceiling tentacles a bit up in the platforming challenge after the plasma enemies trap to interfere less with the player's jump. Also, removed the Dark Crawler before the shooter in the same scene.
Increased the attack activation range of some tentacles on the right hand side of the great statue room to make jump timing possible.
Removed the falling stone from the downwards platforming challenge as the platform bellow should be a safe place to time the next jump. Also, decreased the amount/difficulty of the randomly generated enemies immediately after and adjusted the position of some tentacles interfering with the player's jump.
In the scene bouncing mushrooms first ever appear, the ground door is now closed when re-entering the scene with the door challenge passed as a lot of times the player would fall unintentionally.
Bug fix for wide screen users - In the cinematic where the astral weapon is acquired the black overlay should now cover the whole screen independently of its size.
Thanks for playing!
Source
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