Full notes
Full Astra: Fading Stars update
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Repeated intro
Hello everyone!
What changed
- Compatibility
- Fixes
- Gameplay
Those of you who're on the beta will have already noticed this but... for everyone else, we got some exciting news!
Attack range update!
The attack range... The attack range... The attack range got doubled!
The main pain point we've received from everyone's feedback has now been fixed and -we must admit- the combat feels a lot nicer now.
The rest
Now... to the rest of the changes of version 0.2.x.
The most notable differences you'll notice if you've tried our previous version from last year are:
Rearranged and removed some cave areas making navigation easier, signs are now also located in the cave that will provide a rough direction to the way out!
Reduced the difficulty of the battles given this is only the first area of the game
Introduced a simpler first flying enemy and removed the ranged attacker
Improved animations and graphics
Visual hints in areas where players can get stuck for a long time
Minor bug fixes
In brief, this release makes the cave feel more like a first game area than a middle one providing an easier transition to the game for the players. We've still got a long way ahead of us (spoiler 👀 - NPCs coming next with tips, hints and story references!).
Kilo has also started a devblog on the game, a highly recommended watch for anyone who wants a sneak peak into the past & future of the game: https://youtu.be/_PpGneaJRRA
All in all, it has been a large release addressing the main pain points from your feedback. Many thanks on that!!!
See you around ~~
The Dimension Omega team
Source
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