Full notes
Full Astra Bestiary update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Fixes
Astra Bestiary changes
Hi everyone!
I just wanted to say a huge thank you to everyone who played the demo, shared their thoughts, and took the time to send feedback. Your comments have been incredibly helpful, I’m reading everything and using it to make the game better.
Based on what you've shared, I’ve uploaded a new version of the demo with several improvements to help streamline the experience, fix bugs, and polish the early-game pacing. Every bit of feedback counts, and I’m actively working on refining the gameplay, onboarding, and overall experience.
Here are relevant changes in this version:
🔧 v0.3.4.2 Changelog:
Keyboard Controls Overhaul:
Object Interaction and Menu enters now are all built in the same bind with Enter/Space.
Beast Field Skills now use Q / E / R respectively for a more ergonomical setup.
Can now use either WASD or Arrows to move in the overworld.
Other changes:
Intro scene overhauled (no need to start a new game though).
New Mechanic: Can now select actions in camp for your whole party activating Party Mode. (Mechanic is locked behind first cutscene)
Some tutorials were improved and added more information for certain mechanics.
Fixes:
Fixed a bug that disabled interaction with map objects sometimes when time cycles in the overworld.
Made several ES language fixes.
Fixed Issue with words going out of dialogue textbox sometimes.
Fixed a bug with Bolt Field Skill.
If you haven’t already, please consider adding the game to your wishlist or sharing the demo with a friend. It really helps! And if you’ve got more feedback, feel free to drop it in the Steam forums or send it directly.
Thanks again for your support!
Source
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