Full notes
Full Asterogues update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Store
- Balance
Hi all!
This patch is mostly focused on requested QOL changes with some new items too. In other news, did you know we have a Wiki? We are currently in the process of adding to it- here’s the link if you want to visit or help fill it out: https://asterogues.wiki.gg/wiki/Asterogues_Wiki
Jupiter:
Fixed a bug with Jupiter crashing the game when he dies in certain situations
New Items:
The tavern is getting some new options for its customers!
Added the Star Sour, White Martian, Moonshine, Gravitini, Glimmerlet, Dark Matter Mix to drinks
Planet chests have a new item pool including some items that may have not shown up before.
Added more items to the boss item pool that weren’t showing in runs due to their high tier - Big Stick, Burst Engine, Neptune’s Trident, Toy Blaster, Pheromone, Repeater
QOL Updates/Bugfixes:
The inventory and UI has been improved. Still a work in progress that will continue to be improved, but here are the new additions:
Pause when opening the inventory
New aiming reticle
You can now choose your game resolution in the settings menu (with mouse)
Inventory works for all resolutions nicely (this might not apply to ultra wide resolutions)
Inventory system shows temporary effects (such as drinks)
Drinks now list the amount of rooms they last
Inventory now shows all stats even if they are 0, so they can be read before buying items etc
Cutscene bars work for all resolutions
Fixed a spacing problem with active item's description
When opening inventory on controller, automatically hovers first available item slot (works if the first item is passive, or a cursed hub item too)
Removed the hover sprite recolor when selecting your run mode
- BugfixFixed a navigation bug with cursed hub items on controller in the inventory
The graphics have been improved with new fx added to certain items. More to come!
Bubble bullets resized to match pixel size of the game
New attack animations for Asteroy, Frostar, Asterbomination, Cultrunt - some enemies now pause during their attack windup
New landing warning animation for enemies and bounce on landing
New graphics for Bullet Tech aiming effect and also now works for Void Bullets
Star Ring has new effects when injured
Overcharged Star new adds new electric trail effect to Homing bullets
Each character has their own face sprite for the sidemap, as well as the death progress screen
Explosive Bullets have a new explode effect
Chests and item drops have been improved a bit. In particular people were asking for an option for passive items in the first chest.
First chest will offer at least one active and one passive item.
Less active items can drop at a store
You can click to select item in chest instead of using E
- BugfixFixed a bug where rerolled items weren't affected by price decrease
An improvement to stop players dying after beating a boss.
Players can’t take damage while the screen whites out (after boss fight)
To help players unlock new characters:
Locked characters now have a locked sprite at the hub, with a hint towards their unlock method
Balance Updates:
Hydra is now immune for 0.4 seconds on leaving a host
Hydra's infest range from 2.5 to 2.7
Movement item class has changed- used to lower enemy movespeed- now increases player movespeed
Cursed Hub Items now grant either +3% or +6% coins dropped as a beneficial passive
Mars' challenger minibosses drop a heart on death each
Planet Chests now drop hearts even if you took no/little damage
Burning Sword - now grants burning after a kill combo with new fire fx
Electro Prod - now applies lightning every 3rd melee attack with new electric fx
Leafblower now blows less powerfully but has a different, more consistent conversion of bullets to hit opponents
Corrosion Point has a bigger hit area (0.001->0.3 radius) and new animation
Astro Suit now also has a 20% chance to block bullets as well as extreme fire and ice resistance
Repeater reload chance increased from 20 to 30%. Also updated text to clarify it has the same chance to double-use pickups
Changed Headsplitter to a new effect: take +1 damage when hit, heal 3 HP at the end of this effect
Cultrunt bullet now does 6 damage to enemies instead of 2 when Pluto fires it
Sickle and Bouncing Bullets can be recaught after they bounce (by Pluto, Void)
Crates now have a slightly higher chance of dropping an unusual Heart (1/5 to 1/4)
Sandworms now create bullets that don’t go through obstacles
Dronewalker laser now creates bullets at its tip
Raiderunts (on Jupiter) are a bit slower (2.5movespeed -> 2.2) and fire a bit slower (7 -> 6.5)
Neptune's bubble bullets explode into less bullets (50->40)
Thanks everyone who’s been playing and reporting bugs as well as leaving suggestions. This is the last big QOL patch before moving on to new content! The best place to talk to me is on the Asterogues Discord.
Known issues:
Can’t change resolution with controller
Resolution may not display the correct starting resolution and may not save between sessions
Can’t reach discord/twitter etc buttons on the main screen with controller
Music can be turned off during a bossfight by pausing as it fades in
Some music tracks can end up playing over each other
Mark
Follow me on Twitter
Source
Changelog.gg summarizes and formats this update. How we read updates.
