Full notes
Full Assault Android Cactus+ update
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What changed
- Maps
- Gameplay
- Fixes
- UI and audio
Changes and Improvements
Daily Drive highscores have been migrated to Steam from the third party service we were using in the past. This is a backend change meant to work the same way as before but a side effect is an increase in responsiveness and being less prone to failing to save scores.
Daily Drive now includes a Time Bonus like the Campaign levels to make the leaderboards more competitive.
The Daily Drive now shows the date of the Drive you are about to play on the menu
Final Boss Medulla has had hitpoint tuning intended to make specific phases slightly faster / easier. If you have struggled with Medulla's fight in the past, please try again now!
With Pro Mode enabled (S+ Indicator or Auto-Restart) the Stage Clear screen will now display seconds with two decimal places of precision
When Auto Restart is enabled, the in-game S+ Indicator turns purple
Some older scores on Vespula, Venom and Medulla have been removed for no longer being possible to obtain with current scoring rules
Fixes
Fixed shadow projection issues on Zone 4 Boss Venom stage
Improved/consistant lighting on the background Genki Star in all Zone 4 levels
Fixed the transition effect at the end of the Final Boss Medulla fight to slide under particles/effects as intended
Fixed mouse controls not correctly driving volume sliders on Main Menu
Main Menu Leaderboards now have navigation sound effects
Esc key now backs out of Leaderboards in Main Menu (consistent with other menus)
Source
Changelog.gg summarizes and formats this update. How we read updates.
